Need some thoughts about skill for a Dark Elf blitzer.

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Asmodan
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Need some thoughts about skill for a Dark Elf blitzer.

Post by Asmodan »

My usual luck when rolling for skills for elves struck and i rolled a double for my 7358 Block, Dodge, Jump Up Dark Elf Blitzer.

My problem is that in my original plan he was supposed to get either Leap or Pass Block, but since i rolled a double i had to scrap that one and find a new one.

The skills i am thinking about giving him is either Piling On, Dauntless, Frenzy or NOS.
Anyone have any thought about which one of these that would be best to choose?

As a small help to those thoughts, i allready have a AG5 Pass Block blitzer and a Dauntless Witch Elf and the blitzer that got the double is my main scoring machine and way ahead of all the other players in SPP so he is always targeted first.

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Post by wesleytj »

dauntless or mighty blow, depending on your league and it's circumstances. If you face a lot of chaos warriors, black orcs, etc, then dauntless, if more st3 and under guys, mightyblow. :)

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Post by sean newboy »

Piling On.

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Post by wesleytj »

sean newboy wrote:Piling On.
you're not serious are you? it's SOO not worth putting one of your more important players on the turf for +3 to av roll...begging for a foul.

if you want to cause more pain, mighty blow is enough, much safer for you.

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Post by sean newboy »

Piling on was made for Jump Up people, besides fouling out on your own (where your in danger from others fouling u) is just plain a bad idea. Besides having played several seasons against a norse team with no less than 3 st 3 po's against my lizzies (one game i no less than 3 saurus and 4 players in the ko box at any one time), i am in no way gonna listen to someone say st 3 po is not a way to get spp's.

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Post by VorTeX »

I think piling on is not the best idea. As you said this blitzer is your scoring machine, why should you take piling on? And he will be the first target of every dirty player once he is down on the ground.

Even if you rolled a double i would think about leap. Its really incredible on a ag5 DE blitzer.
My scoring machine looks like this:
7359 Block, Dodge, Leap, Strip Ball.

Leap will make him even more dangerous in offense and defense (for leaping into cages, taking up the ball in enemy tackle zone and dodge out again). In combination with strip ball really great.

Frenzy on two witch elves is enough. Mighty blow is nice but not the best choice on a td king. And with AG5 you dont need NOS too often. If not Leap then i would go for dauntless if there are many ST4 and more guys in your league.

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Post by sean newboy »

this blitzer is your scoring machine
This is why we disagree, i dont like having scoring machines, i always try to develop others to be able to score. I have one only till i can get 2 set up.

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Post by Asmodan »

Just so its clear, he is not the only one i use to score with, its just the one i most often use as he is very hard to stop.

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Post by Taffsadar »

NoS...

That fella would become unstoppable...

Either that or ignore the double and get leap anyway.

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Post by Skummy »

It's my unwavering belief that any predominantly 3 strength team needs at least 2 dauntless players. Frenzy complicates things, but Dauntless would be at the top of my list.

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Post by VorTeX »

This is why we disagree, i dont like having scoring machines, i always try to develop others to be able to score. I have one only till i can get 2 set up.
You are absolute right on this point sean. Every dark elf blitzer or witch should be able to score. My thoughts are goin for leap cause he would make a great defense job with AG5, leap and jump up too. And for the offense it would be a great boost for this player too.
It's my unwavering belief that any predominantly 3 strength team needs at least 2 dauntless players.
Right. I have two (one blitzer, one witch) and its good to have them.
So like i said i would go for leap or dauntless. Definetely not for frenzy, piling on or mighty blow.
Or maybe NoS first and leap on the next skill.

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Post by neverdodge »

i ll go for dauntless, or ignore double and take leap

Or guard if you didn t got some guards linemen

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Post by MickeX »

I'd say NoS. The combo with AG5, Jump Up and Blodge, and later Leap, is just too good to skip. Just run him into scoring range, and there's nothing besides knocking him out that the opposition can do to really stop him as a threat.

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Post by neverdodge »

I think the drawback of NOS is if you re in a position in wich you ll be able to use it, that often mean there s a defender between ball handler and receiver ready to try an interception. Am i wrong considering that ?

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Post by lightingbug »

Not always, the ddefender could be on your back side. but if he is in the right spot to attempt to intercept, then he has your TZ on him, so that is what -3 on his AG roll.

I tried NoS on my DE throwing lineelf, and the one time he could have used it, there were 2 opp's in the way. So he dodged out ran around the line and passed downfield only to get intercepted by someone on the LoS in TZ's, but who rolled a 6.

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