Didn't even think about the necromancer! The team would be very anti-undead...maybe too anti-undead.babass wrote:very strong team!
better than humen.
i like this idea as well.Fold - how about making the priests 0-4 and 5339 with dauntless and stand firm? Might eat into the flagellants a little but that would fit my concept of heavily armoured "shield of the weak" type priests.like this we would much clear positionnal:0-16 Zealots - 6338 - G/ASP - 50,000
0-2 Flagellants - 6337 - Frenzy, Dauntless, Thick Skull - GS/AP - 70,000
0-1 Penitent - 4737 - Ball and Chain, Secret Weapon, No Hands - S/GAP - 100,000
0-2 Witch Hunters - 7338 - Stab, Stakes, Pro - GA/SP - 100,000
0-2 Warrior Priests - 5339 - Stand Firm, Mighty Blow - GS/AP - 100,000
Rerolls: 50K
Apo: Yes
When playing with Sigmar Cults or against them, you cannot hire a wizard
blitzer / runner / blocker
and what about the "necromancer" of necro/undead team?
are you including it as "wizard" as well ?
it would be logic, isn't ?
maybe, the rule "When playing with Sigmar Cults or against them, you cannot hire a wizard(/necromancer)" is too strong
it should be balanced by:
"When a Priest is on the field, both team could not use a wizard/necromancer"
Unlike a wizard, the necromancer is apart of the undead teams so maybe forget about the Necromancer. Another idea is maybe increase the price of the wizard to 300k when playing against/with the sigmar cult team. The wizard Is afraid to play against/with the Sigmar Cultist team and only money can tempt one to be hired. Or even just ignore the necromancer and keep the wizard ruling.
The only problem I see with that is tournaments and hiring them In competitions. Maybe the wizard, on top of the other rolls has to roll a 4+ to activate as the wizatd is afraid of the sigmar cult team.