lunchmoney wrote:garion wrote:
But I'm done. I'm not sure why I try and help people on this forum.
Sometimes the way you "help" is a little
forward and comes across as "my way is best, you are all wrong, I'm not open to debate."
Yeah, true, my writing style does come off as abrasive some times.
The main reason for this is I am passionate about this game, and desperately want the game to improve, and this rule set so far is getting increasingly poor (for me) with every subsequent release. I've played the game as far back as I can remember and some of the thing being ignored in this release or getting changed really beggars belief. Its like the current rules designers didn't play CRP and lrb5 for the last 12 years.
Things like - addressing Big Guy costing although a minor tweak would improve things. Those of that played the game heavily during the last 12 years were/are largely aware of this.
Instead we get a Human price decrease which makes no real difference to the team. Again anyone that played CRP and previous editions knows that humans troubles start at high TV. This change has no impact in that area. Av8 is a heavily house ruled change in the CRP era. It makes a small difference at high tv play. Reducing his cost missed the point.
Then we get a bunch of really questionable decisions like changing how money works. Now TV leaders get inducement advantage what became known as sneak hiring in LRB4 is back which CRP correctly addressed and fixed, but now its undone. Some people call is Overdog spending... Its not a good thing.
We also get (IN)famous coaching adding additional dicey stuff to gets. increasing the luck factor - none more so than the drunk wizard, which is horribly undercosted for 2 fireballs.
So when I am trying to feedback on the latest drip fed part of rules (drip feeding rules is another thing I'm not fond of) and the people designing the rules continually fail to address glaring fixes here and there it is a real kick in the teeth.
In this instance Minotaur costs still aren't tweaked to make them in line with the other big guys in terms of how often people would consider using them.
Or that Zap is now based on armour, which makes it especially effective against Stunty players, catchers etc...? another unbalancing rule change. And that race specific wizards have been put in the main rules rather than optional rules section. its all bad news for the game and we need the designers to be aware of this stuff.
there is always going to be push and pull between people playing the game for laughs while drunk and people that want the game to be as tight and competitive as it possibly can. These things are not mutually exclusive. they can be achieved. Sadly this rule set is mostly catering for the "funsters" and moving increasingly in that direction...