Spike! Journal

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EastCoast
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Re: Spike! Journal

Post by EastCoast »

garion wrote:
Purplegoo wrote:There has been a ruling on pre-game cash, Garion. It’s intended to work as per CRP. I believe we’re awaiting an FAQ item on it. Not going to hunt for a source quote on my phone, but take my word for it. ;)

\o/ woohoo
\\o
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\o/

That's great news, a victory for good rules!!!!!!!!!!!!!!!!!!

Now if we can just get the (in)famous coaching staff, and race specific wizards moved to optional rules, and SW rolls brought back then this edition will have a chance of being one of the best. :D
No, the old pre game cash rules are terrible, I mean embarrassingly bad. The rules as written in this version are a big improvement.

Don't get me wrong, there's been some hits and misses, and in general the CRP on pitch rules for game play are rock solid, but pre-game cash rules from CRP/LRB 6 should be tied to a tree and beat to death with a shovel. Boo! I say, Booooooooooo!!!!!

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Re: Spike! Journal

Post by Deathrain »

Heff wrote:
Baxx wrote:New wizards look fun too. Don't like it? Stick to 3rd, 4th, 5th or whatever edition. New Blood Bowl is for those who like new.
New wizards are "Fun" we all know what I think about "Fun"
Well their not that kind of fun at least (you always know they are there and the chances of them working), but they are 'thematic bloat', which is amazing for my very narrative league, but I totally get that these changes for the sake of theme are just change for the sake of change from a tournament perspective. I love making the teams ever more distinct from each other (we even use the special ball rules because of that), but yeah, the tournament game doesn't necessarily need that.

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Re: Spike! Journal

Post by Baxx »

Heff wrote:
Baxx wrote:New wizards look fun too. Don't like it? Stick to 3rd, 4th, 5th or whatever edition. New Blood Bowl is for those who like new.
New wizards are "Fun" we all know what I think about "Fun"
New wizards are fun.
garion wrote:
Purplegoo wrote: Now if we can just get the (in)famous coaching staff, and race specific wizards moved to optional rules, and SW rolls brought back then this edition will have a chance of being one of the best. :D
I don't get the difference whether they're optional or not.

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Post by garion »

Baxx wrote:
Heff wrote:
Baxx wrote:New wizards look fun too. Don't like it? Stick to 3rd, 4th, 5th or whatever edition. New Blood Bowl is for those who like new.
New wizards are "Fun" we all know what I think about "Fun"
New wizards are fun.
garion wrote:
Purplegoo wrote: Now if we can just get the (in)famous coaching staff, and race specific wizards moved to optional rules, and SW rolls brought back then this edition will have a chance of being one of the best. :D
I don't get the difference whether they're optional or not.
Many people play strictly using the core rules only and not the optional rules. The later have always added more luck into games. Things like cards dirty tricks etc... whereas the core rules typically have been the more competitive.
In this edition the lines have been blurred. Better separation suits people that want to play the core rules and competatively. Those that aren't fussed about competative play can pick things from the optional section whenever they wish. :)

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Re: Spike! Journal

Post by Baxx »

garion wrote: Many people play strictly using the core rules only and not the optional rules. The later have always added more luck into games. Things like cards dirty tricks etc... whereas the core rules typically have been the more competitive.
In this edition the lines have been blurred. Better separation suits people that want to play the core rules and competatively. Those that aren't fussed about competative play can pick things from the optional section whenever they wish. :)
I play ultimate bowl, it includes everything (cause I don't want to miss out on anything). It includes things like 2 different kick-off tables, countless weather tables, at least 30 teams, almost 80 star players, 130 special play cards, all the stadiums, match events and all the rest.

People should play the game how they want it. I never needed GW or anyone else to tell me how to enjoy the game best. It's like when GW relaunched Bloow Bowl late 2016, nobody needed to wait for all the team rules to be released. We already had them. We didn't need GW to release existing star players months or years later, we already had them.

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Post by dode74 »

Baxx wrote:I never needed GW or anyone else to tell me how to enjoy the game best.
Of course not. But a lot of people seem to want GW (and by extension everyone else) to play the game the way they play it, validating their preferences. Hence the many calls for rules changes.

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Post by plasmoid »

Hmm... Saying that it is all about "validating their preferences" makes it sound so sad and basement-dweller like.

Sure, you can play however you want in your own league.
But if you think something/anything would be best for the game and the rules actually got changed to that, then it would also affect any tournaments you went to and platforms like FUMBBL (and pbem and possibly, perhaps, Cyanide at some point).

For what it's worth, I think Garions list on page 4 was quite sensible.

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Post by dode74 »

plasmoid wrote:Hmm... Saying that it is all about "validating their preferences" makes it sound so sad and basement-dweller like.
Because I think anyone needing such validation is pretty sad. We all know how we prefer to play the game, so why demand other people play *your* way.
Sure, you can play however you want in your own league.
But if you think something/anything would be best for the game and the rules actually got changed to that, then it would also affect any tournaments you went to and platforms like FUMBBL (and pbem and possibly, perhaps, Cyanide at some point).
Of course it would. But it comes down to preference, and people thinking others should play according to their own preference is what I am saying is the issue.
For what it's worth, I think Garions list on page 4 was quite sensible.
Then feel free to use it. Nobody is stopping anybody from doing so.

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Post by koadah »

dode74 wrote:...Of course it would. But it comes down to preference, and people thinking others should play according to their own preference is what I am saying is the issue.
People can say whatever they like. The people in charge can take notice or ignore opinions as they choose.

If no one suggests ideas you'll never get improvements.

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Post by mawph »

garion wrote:Many people play strictly using the core rules only and not the optional rules. The later have always added more luck into games. Things like cards dirty tricks etc... whereas the core rules typically have been the more competitive.
In this edition the lines have been blurred. Better separation suits people that want to play the core rules and competatively. Those that aren't fussed about competative play can pick things from the optional section whenever they wish. :)
Without getting into it too much (as I think JT-Y has pointed out in another spiralling thread previously) I don't think anyone, barring those in the middle of being taught the game, uses only the "core" rules. I would expect that everyone uses the kick off table, which is the start of the optional rules (titled "Extra Rules", but with an opening blurb of: "all of the following rules are optional..."

What you're thinking of is a "generally accepted homogenised rule set", which is different to the "Core" bloodbowl rules in the previous edition. Unless you are thinking of the kickoff table, player progression etc as always adding more luck into games (which is indeed quite true when compared to the "Core" rules). ;)

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Re: Spike! Journal

Post by dode74 »

koadah wrote:People can say whatever they like. The people in charge can take notice or ignore opinions as they choose.

If no one suggests ideas you'll never get improvements.
I didn't say otherwise. In fact, I specifically spoke about people who want their changes made "official" by GW.

So long as we're clear that one man's improvement is another man's game-killing cockup of an idea.

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Post by gjnoronh »

Anything But a One podcast had a very nice portion of their last episode (49) that went through whats in the first issue of Spike and their impression of it. I thought it was a great listen even already owning the issue myself.
https://anythingbuta1podcast.wordpress.com/

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Post by Jip »

gjnoronh wrote:Anything But a One podcast had a very nice portion of their last episode (49) that went through whats in the first issue of Spike and their impression of it. I thought it was a great listen even already owning the issue myself.
https://anythingbuta1podcast.wordpress.com/
You could probably read the book yourself in the time they took to rules lawyer it all though! :lol:

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Post by spubbbba »

So what are people’s thoughts on the new chaos stars; useful, fun, will it depend on the models?

Bilerot
I can see him being taken when facing other bash teams, for just 180K he’s a pretty useful roadblock with ST5, AV9 and Foul Appearance. Just stick him in the middle of the scrum to generally be annoying and get hit in place of better players.

Scyla
He’s a basically a tougher snow troll with more AV and thick skull and pretty cheap for a big guy. That being said he suffers from the issues as minos on normal chaos team as Wild Animal means he often would end up stealing the blitz. Norse might like him more as he can take the heat of their more fragile players. He is also the cheapest of the big guy stars.
I do want to see someone take a 3 frenzy big guy team to a tournament with Mino/Grashnak/Scyla Chaos or Snow Troll/Icepelt/Scyla Norse.

Gobbler
I’m not sure what his role would be in the team, he’s got a really esoteric mix of skills. Sadly his low AG and loner makes some of these skills a big risk. Though I do like the idea of him carrying out a leaping blitz and then snatching the ball with his tongue. ST4 tents along with the tail and disturbing presence is not bad against agile teams.

Withergrasp
Another player with a quirky set of skills. He’s pretty cheap and his tents and tail would be useful against low st agile players like gutters and wood elf catchers. Will make a nice safety against agile teams and does come with useful skills that the team might not have.

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