Chaos Dwarfs in quick league

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Boss
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Chaos Dwarfs in quick league

Post by Boss »

Our league will restart soon - and after playing Skaven very succesfully I am looking to try something new ... and I have my sights set on the Chaos Dwarf team. In our league we run a quick season with 5-7 regular season games and then the playoffs. Now I am pondering my starting lineup. As you can imagine I need a team that can win right away ... I have these lineups in mind ... any suggestions ?

LINEUP 1
Minotaur
2 Bull Centaurs
4 Chaos Dwarf Blockers
4 Hobbo Gobbo
3 Rerolls
4 Fan Factor

LINEUP 2
Minotaur
2 Bull Centaurs
3 Chaos Dwarf Blockers
5 Hobbo Gobbo
3 Rerolls
7 Fan Factor

LINEUP 3
Minotaur
1 Bull Centaur
5 Chaos Dwarf Blockers
4 Hobbo Gobbo
4 Rerolls
5 Fan Factor

LINEUP 4
Minotaur
1 Bull Centaur
5 Chaos Dwarf Blockers
4 Hobbo Gobbo
3 Rerolls
9 Fan Factor
10K reserve

LINEUP 5
Minotaur
1 Bull Centaur
6 Chaos Dwarf Blockers
3 Hobbo Gobbo
3 Rerolls
7 Fan Factor

LINEUP 6
Minotaur
2 Bull Centaurs
4 Chaos Dwarf Blockers
4 Hobbo Gobbo
2 Rerolls
9 Fan Factor

LINEUP 7
Minotaur
2 Bull Centaurs
5 Chaos Dwarf Blockers
3 Hobbo Gobbo
2 Rerolls
6 Fan Factor




Brain overflow ... too many options ... cannot think

What attracts me to the Chaotic Dwarfs is the Bull Centaurs ... they look like they can turn into something really nasty and mean once they get one or two skills. The reason why I consider not maxing out on those Blockers is that they are reasonably affordable at 70K ... and they dont really *need* any extra skills to be good linemen - while those Bull Centaurs need to get some SPP's right away.

Regarding tactics
I was planning to use the Bull Centaurs as ball carriers. With their movement and ST 4 they'll be hard to stop and take the ball from (once they manage to pick it up of course). Defensively I would line up the Minotaur and the BC's deep defensively so that they can be deployed whichever way my opponent tries to go ... I've found it to be a succesful defensive strategy when playing Skaven to have the 'powerplayers' deep.

Thoughts ?
Advice ?
Jokes ?
a painted Chaos Dwarf team for sale :lol:

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Post by Redfang »

The mino will be an easily exploited weak point in your team, certainly when it doesn't have Block yet.

I think I'd go with option 1; 2 BC from the start is a good idea, 3 RR should also do it, and 4 Blockers will give you some strength right from the beginning. You will be hampered by low FF, however. If the other teams all have a high FF, you cuold profit from the lower FF by still taking a good part of the winnings, but a bad kick-off result will get you gutted...

R

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Post by Agentrock »

I'd take lineup #1, dump the minotaur and buy an additional CD blocker and dump the rest into fan factor.

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Post by Kamikaze Rudy »

I've been playing Chaos Dwarfs for a long time, since they came out in 3rd Edition. I've never had a Minotaur on my team at any time and have been successful using the big hats.

The Skaven team has the movment to make up for an errant Wild Animal a couple of times per game. It usually hurts, but they can recover.

The most important part of playing defense with the CD's is not letting the opponent out flank you. When you get a turnover because of the Mino(it will happen), you will get rolled on your next turn.

I'd look into starting with as many CD's as you can to hold the wall. Hobbos are not lineman. When you start your drive down 2 players because the Hobbos couldn't hold the wall, you will be in big trouble.

I always start my teams like this:

6 Chaos Dwarf Blockers
5 Hobgoblins
1 Bull Centaur
3 Rerolls
9 Fan factor
10K Treasury

You could always adjust to start with 2 Centaurs, but don't underestimate the importance of the Hobgoblins(only AG3 player) and the Chaos Dwarfs(Block & Tackle will tear an Elf team to shreds).

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Post by Redfang »

I assumed he wanted to start with a minotaur because all his options included one. Starting without a mino would be wiser, I agree...

R

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Post by Agentrock »

True...they all do have the minotaur in their lists...but WA is a bite in the butt at times.

I like Rudy's set up as well...having the 6 CDs is always a good thing too...but have at least 4 hobgoblins.

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Post by Skummy »

I'd take roster #2, but sub out the Minotaur for a Troll and put the extra money toward fan factor. I just don't like WA's becasue of their unpredictibility, though.

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Post by McDeth »

Sorry, i know all the rosters in the option include Minotaur, but for me its a definite no.

In a short league definitely take 2 Bull Centaurs, Minimum 3 Re-rolls and FF 7. 4 Chaos Dwarves and 6 Hobgoblins. First Purchase Apothecary, then begin to fill out Chaos dwarves or replace Hobgob's as soon as you have 14 Players look to save for Re-rolls

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Post by Boss »

Thanks for your thoughts.
It is correct that I do prefer the Minotaur ... since more likely I'll need it later - so I want to get him in early to get those allimportant SPP's for the Block skill ... even if the dreaded Wild Animal means that I have to use it sparingly (very deep defensively). I'm thinking - if I dont get it right away there may not be time to buy it before the playoffs comes around AND get block for it. Might aswell get it sorted out as quickly as possible.

I may be forcing the issue somewhat though ... I always did like the strong frenzy players ... and I've used it effectively with the Rat Ogre. Always good to keep the widezones open - offensively and defensively. And, as I mentioned, I did get away with the Wild Animal there ... just requires a sound defensive plan.

Though ... just remembering - never played the CD's before ... so I dont have a defensive plan :wink: DAMN :wink:

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Post by Zombie »

Since it only takes 1 game to get a new bull centaur his first skill, you don't necessarily have to start with two. But starting with zero would probably mean that you won't have the money to get both in time for the playoffs. You don't need a minotaur at all, since you already have two guys who can do the same job better. But since you want it, here are my suggestions :

1 Mino 110k
1 BC 130k
4 CD 280k
5 HG 200k
4 RR 200k
8 FF 80k

or

1 Mino 110k
1 BC 130k
5 CD 350k
4 HG 160k
3 RR 150k
9 FF 90k
Treasury 10k

Personally, i'd be more comfortable with the first one. Don't underestimate the importance of rerolls on a chaos dwarf team. When i started mine, i almost took 6 to start but decided to go with 5. And i can tell you that those 5 rerolls come in very handy!

Also, never start a team with fewer than 8 FF. That's just bad accounting!

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Post by Matsu »

If you really must have the big guy, take the Troll. The Rat Ogre is worth dealing with the WA trait, but the Mino simply isn't worth the risk.

If chaos is more important to you than victory (I certainly know a bunch of players like that), then grab the Mino, but thee Troll is a much better bet, really.

Matsu

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Post by Smeborg »

I suggest you start without the Mino. A key attribute of the CDs is their solid reliability - you lose this if you take a Mino.

I suggest the following starting line-up:

1 BC
5 CDs
7 HGs
3 RRs
9 FFs

It's worth exploiting the cheap aspects of the roster (HGs and RRs).

As for team development, I suggest:

- Use the BC as the ball carrier on offense. Give him Break Tackle as his first skill, followed by Block.

- Buy an Apothecary as your first purchase, followed by the 6th CD.

Hope this helps.

Cheers

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Post by Matsu »

If you do intend to use a BC for ball carrying (I certainly intend to) I *highly* recommend sure hands early on. Not only do you get the automatic reroll to pick it up, but it can't be stripped out.

A STR 4, block, dodge, sure hands ball carrier is about as reliable as you can get (dodge on a doubles).

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Post by SBG »

Again, my usual BC/double roll advice :

CATCH !!!! It's incredible how this is a huge improvement on the team !

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Post by Boss »

Just a quick update

I ended up relying on my own ability to make bad decisions ... uhm ... anyway. I chose my lineup #7 starting low on rerolls but high on quality of positional players. My new "the silly hats" is now 3 games old and so far very succesful with 3-0-0 record.

I started out against a stinking high elf team. Those pointy-eared gits just wouldn't stand and fight ... and they gave up just as soon as one of those gits died in the second turn. That gave me lots of cash (I could by Dwarf #6 and the apo).

In game two I played a different type elves. What do I know - they all look the same to me. They kept throwing the ball around, so I killed one of them (AG5) and injured 4 others ... and finally sent my BC on a 9-move sprint for a last-turn touchdown (his 2nd in the game) and a 2-1 win.

In the 3rd game I played a team of elf-wanna-be's. They had this stupid troll thing standing on the line of scrimmage ... it barely moved all game, except to stand up after being punched down. Actually most of those humans were on the ground most of the time so I had no problem walking home a 4-0 win. My BC's shared 3 of those and one of the hobgobs (Hobbo Hathater) had one. Oh - and of course I killed a dodging elf-wannabe. Hate those elves. I had a fair share of luck in this one to be fair - in the first half I started with a "blitz" on the kick-off roll and I had a "dirty trick" card giving me another turn (which I used for a TD). 10 turns in one half ? That's not an every day event.

So, 3 games in - 3 wins - 3 kills. Lots of TD's and a 9-1 CAS rate. My BC's each have a skill, the Mino has block, a guarding CD, a leader CD, blocking hobbo and a sure hands hobbo. Bought a 3rd reroll (4 with leader). Only bad thing is I failed to increase my FF in the last 2 games despite +3.

The mino gave me a bit of trouble in my second game - before he got block. But then again, even with block those 3 times with double skull would be a problem for everybody. In the 3rd game, after getting block, he was a key player for me. I just love those frenzy big guys. Especially the Mino - with Horns he can blitz the opponents big guys with 2 dice on his own.

Next up for me is a Lizardman team ... they have 11 players (5 of them skinks) and no apo. I hope they dont break too badly. Dwarves vs. skinks ... doesn't get much better than that. I hope. 8)

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