Would use the same rules as my regular speedbowl - if you interrupt your opponent for anything (dump off, pass block, side step, whatever) you pause the clock, do your thing, restart the clock. The longer you take you more time you are giving to your opponent. It does not come up that often.dreamscreator wrote:I have a doubt with this system.
What happen when the opponent needs to move or roll during your turn. Do the clock be stopped, count in your time, count in your opponent time?
Example: I roll push, my opponent has side step and he needs to choose where to move. Or intercept a pass.
However in Death Clock rules I would think we are using chess clocks on phones and an interrupting move should come out of the interrupting coaches time.
eg -
coach A throws a block, push/push.
coach B hits the timer switch, side steps his player, hits the timer switch back.
coach A throws a pass.
coach B hits the timer switch to move his pass blocker 3 squares and roll his intercept, hits the timer switch back.