BBRC Hot List - 2003
Moderator: TFF Mods
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- Super Star
- Posts: 1042
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Surrey
Go to agree with DW here.
Whilst JU is not the main choice for catchers and it means you have to move before the catch, that's just the way it is.
JU for Norse Blitzers and Witch Elves before the turn won't make too much difference (unless they are playing catcher).... but
Give a catcher Jump Up before the turn then he can assist while a blitz knocks the marker away for a straight forward TD. It really makes this a passing game and will swing balance a lot.
This swings balance too far to the advantage of the catcher. Remember that if in range the downed player with Jump Up must still be marked - under the current rules, not marking may cause a longer throw and leave a player in the end zone on his own but it can still make a big difference which is often overlooked.
This proposed change will mean that JU goes from under-used to the first choice. I don't support this change (this will be like Piling On in reverse - catcher power instead of Mummy power) - this will be hugely abused IMO in an Elf team.
Dave
Whilst JU is not the main choice for catchers and it means you have to move before the catch, that's just the way it is.
JU for Norse Blitzers and Witch Elves before the turn won't make too much difference (unless they are playing catcher).... but
Give a catcher Jump Up before the turn then he can assist while a blitz knocks the marker away for a straight forward TD. It really makes this a passing game and will swing balance a lot.
This swings balance too far to the advantage of the catcher. Remember that if in range the downed player with Jump Up must still be marked - under the current rules, not marking may cause a longer throw and leave a player in the end zone on his own but it can still make a big difference which is often overlooked.
This proposed change will mean that JU goes from under-used to the first choice. I don't support this change (this will be like Piling On in reverse - catcher power instead of Mummy power) - this will be hugely abused IMO in an Elf team.
Dave
Reason: ''
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- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
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I'm deeply opposed to this. I think it'd simply be too good.
Picture a Jump Up Gutter Runner on the deck within 9 squares with whoever knocked him down marking him. Stand him up, blitz the marker out of the way using the GR as an assist. Get the ball to the GR. Score. A child could do it. It'd make a mockery of defending the pass, which is to Blitz one recieving threat and pick up the others. Why would anybody bother blitzing the JU one?
Again, regardless of the relative value of Jump Up as a trait and how much it's taken, do Wood Elf Catchers and Gutter Runners need any more assistance in scoring? A prone Lion Warrior could Catch the ball and then Blitz out!
I really believe this would have huge impact, is way overpowered, and is out of sync: Move Turn Marker. Unstun players. Stand up JU players. Continue. Ugh.
IMO, you're turning it from an underpowered and underused skill into a no-brainer auto choice for any player that could get it.
Picture a Jump Up Gutter Runner on the deck within 9 squares with whoever knocked him down marking him. Stand him up, blitz the marker out of the way using the GR as an assist. Get the ball to the GR. Score. A child could do it. It'd make a mockery of defending the pass, which is to Blitz one recieving threat and pick up the others. Why would anybody bother blitzing the JU one?
Again, regardless of the relative value of Jump Up as a trait and how much it's taken, do Wood Elf Catchers and Gutter Runners need any more assistance in scoring? A prone Lion Warrior could Catch the ball and then Blitz out!

I really believe this would have huge impact, is way overpowered, and is out of sync: Move Turn Marker. Unstun players. Stand up JU players. Continue. Ugh.
IMO, you're turning it from an underpowered and underused skill into a no-brainer auto choice for any player that could get it.
Reason: ''
"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
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- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
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- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
There seems to be a real interest in giving Jump Up a leg up (which I personally think it doesn't need - my Norse Blitzers enjoy it as it stands and my catchers give it a good use... I prefer it rather than NoS). But what about Strong Arm? It is the only trait which is directly worse than a skill of the same category (there was a discussion about that on the General Chat, I'll post the link when I find it).
I'd really like it to be used in conjuntion with Dump off, but since that way seems to be blocked, there may be other ways to give it a leg up (Someone, I can't remember who, posted something about Strong Arm players using the shorter band range instead of the larger when the target square was beetwen two bands).
I'd really like it to be used in conjuntion with Dump off, but since that way seems to be blocked, there may be other ways to give it a leg up (Someone, I can't remember who, posted something about Strong Arm players using the shorter band range instead of the larger when the target square was beetwen two bands).
Reason: ''
Sushé, the elfhater
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
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First of all that Gutter Runner has turned down NoS, Dauntless, Horns or VLL for Jump Up. Each of which is, IMO, just as powerful as the improved JU.Deathwing wrote:Picture a Jump Up Gutter Runner on the deck within 9 squares with whoever knocked him down marking him. Stand him up, blitz the marker out of the way using the GR as an assist. Get the ball to the GR. Score. A child could do it. It'd make a mockery of defending the pass, which is to Blitz one recieving threat and pick up the others. Why would anybody bother blitzing the JU one?
Defending against the JU player is hard - but it ought to be. Foul them. Use more than 1 player. Defend 1 square further back. Use guys Tackle/Diving Tackle. Cut off support. Attack the thrower instead.
Sorry DW there are lots of tactics for countering improved JU - its not a game breaker.
BTW - maybe this discussion should get moved into a new thread.
Reason: ''
Ian 'Double Skulls' Williams
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
Yes, you're missing something. At half time, the players are relaxing in the dug out, not suffering from swealtering heat. There's no reason for them to roll.Sushé Wakka wrote:Well, is it normal that on the "Sweltering Heat" they refer only to TDs scored but not to ended halfs? I guess it should say "at the end of every drive/half", not "after one TD is scored". Am I missing something?
The thing that's wrong in the rules is that if the half ends with a TD, there's still no reason to roll as players have ample time to cool down. But by the letter of the rule, you'd still have to roll.
Reason: ''
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- Super Star
- Posts: 953
- Joined: Mon Jan 20, 2003 5:02 am
- Location: Tampa, FL (I USED to be able to see Galak in the distance!)
I don't know if this has been mentioned or not, but can you add something about clearing up the freebooting Thrud thing? My league is dead set on Thrud costing 25k because there is nothing in the LRB or anywhere else (from GW) stating that it should be different. I know that your site references it, but no one considers it or a TBB ruling an "official" ruling.
I have tried arguing it but no avail. Can this be cleared up?
I have tried arguing it but no avail. Can this be cleared up?
Reason: ''
NAF # 581
Commish of the ABBL, Tampa Bay's premier BloodBowl League!
Commish of the ABBL, Tampa Bay's premier BloodBowl League!
- Casper
- Experienced
- Posts: 133
- Joined: Wed Oct 02, 2002 11:51 pm
- Location: Denmark
- Contact:
Someone mentioned a review of the Handicap Table. Here is a revisited Handicap Table we will use in our next season http://www.arosbb.dk/abbl-handicap-sheet.pdf - I might inspire BBRC?
Reason: ''
- Casper
commish of www.arosbb.dk
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commish of www.arosbb.dk
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- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
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i know it was discussed a while back, but i don't remember seeing it on any of the lists here...can we mention to them to review that "must catch bouncing ball" bit. Most of the people here seemed to think it was a dumb rule, and nobody was really able to give a good reasonable defense for it.
when combined with the new handoff rules, it can really be a major strategy killer...takes a lot of fun and fluidity out of the game.
when combined with the new handoff rules, it can really be a major strategy killer...takes a lot of fun and fluidity out of the game.
Reason: ''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
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yeah, I'd agree with that one. Killed me in the BB tourney, when a linerat caught the kick off on the LOS. 

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Legend
- Posts: 4503
- Joined: Fri Oct 04, 2002 11:18 am
- Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...
Why? They're not big and some of them aren't even guys...
I don't think Vampires belong on the Big Guy list at all.
R

I don't think Vampires belong on the Big Guy list at all.
R
Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
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- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
From a fluff perspective I don't see Vamps training very well, but that should be addressed by giving them a very high RR cost. I think bj0rn wants to put them there again becasue of the 4's in strength and agility. It's a little worrying from the point of game balance, but hopefully COFAB addresses this without having to further handicap the Vamps.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Snarlton Heston
- Experienced
- Posts: 159
- Joined: Tue Apr 29, 2003 5:52 pm
- Location: Woodbridge, Virginia
Is there any hope for a better solution to overtime?
I hate an overtime game ending in a tie being decided with dice off! YUCK!
Snarlton
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For the love of God, Montressor!
Snarlton
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For the love of God, Montressor!
Reason: ''