"If the Player being thrown is carrying the ball", then
a "Throw Teammate Action" that starts with an "Accurate Throw" and leads to a "Safe Landing" counts as a "Completition".
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a "Throw Teammate Action" that starts with an "Accurate Throw" and leads to a "Safe Landing" counts as a "Completition".
Oops, I had left that part out too...the player being thrown has to have the ball for the SPPs.GalakStarscraper wrote:HOWEVER, I would only allow the 1 SPP IF the player thrown had the ball.
Sorry, I'm opposed to no risk SPPs. Being able to get SPPs without risking the turnover with TTM is too great a reward for too little a risk.Toby wrote:The "Beardiness" you see will prove to be theoretical IMHO.
I have to admit that you have a valid point there, as all other (ball) Throwers must take the risk of a Turnover.GalakStarscraper wrote:Being able to get SPPs without risking the turnover with TTM is too great a reward for too little a risk.
Did the math too quick the 1st time, my number was a little high ... but not muchToby wrote:However could you explain the math behind that "PRO" Skill a little please ?