A potinal GREAT player
- Raven_Talons
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A potinal GREAT player
I have the potienal for a great skink runner and I want to make sure I continue to lead him down the right path. here is my team now 5 saurus 1 with break tackle 8 skinks( two with sidestep) and the hero of my team is my skink with 9 mov now and 4 ag( I am loving life right now). So now i have a wood elf catcher with stunty( I am really loving life) so If I don't roll a another skill what should his next skill be. I think maybe sidestep or sprint. what do you think
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I've been to the end of the unvirse and it's in Austin Texas. On one side of the street there is a starbucks and on the other side of the street there is ANOTHER STARBUCKS---Lewis Black
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For your next skill
Roll doubles take Block -it will help keep him on his feet
Roll a skill- take any of the agility skills.
Sure Feet to reroll those GFI's,
Side Step you control where you go on blocks.
Leap is a strait (sp?) AG roll to get over things in your way.
Catch is a reroll but with AG4 it is not really necessary.
Diving Tackle would be hilarious on a pumped up skink, I am small enough to get around you but you can't get aorund me.
Roll doubles take Block -it will help keep him on his feet
Roll a skill- take any of the agility skills.
Sure Feet to reroll those GFI's,
Side Step you control where you go on blocks.
Leap is a strait (sp?) AG roll to get over things in your way.
Catch is a reroll but with AG4 it is not really necessary.
Diving Tackle would be hilarious on a pumped up skink, I am small enough to get around you but you can't get aorund me.

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- DoubleSkulls
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- Arkan
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Skink with S1
As a funny sideremark, in our league we just got a strenght 1 skink that got a skill. What would you pick. Suggestion was multiple block 

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- DoubleSkulls
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Re: Skink with S1
Retirement to a nice damp swamp...Arkan wrote:As a funny sideremark, in our league we just got a strenght 1 skink that got a skill. What would you pick. Suggestion was multiple block
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Ian 'Double Skulls' Williams
- Arkan
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Retirement
Yeah I think his best option is to survive long enough to become an assistant coach.
I doubt that he will live long enough as a tackle zone
I doubt that he will live long enough as a tackle zone
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- Thadrin
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- Democritus
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Sidestep looks to be the top choice, but I would be tempted by sprint, as this allows 1st turn scores on quick snaps, and if you roll another movement increase the little guy will be unstoppable.
Of course you normally wont be able to set him up if you want him to survive, but that seems to be the fate of all agility 4 skinks. I know my Dragon Warriors always try to blitz someone that dangerous.
Of course you normally wont be able to set him up if you want him to survive, but that seems to be the fate of all agility 4 skinks. I know my Dragon Warriors always try to blitz someone that dangerous.
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Talafar
If one piece of bad luck will lose you the game, you do not deserve to win it
If one piece of bad luck will lose you the game, you do not deserve to win it
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This is a stupid question as I've obviously missed something else (again) in the rules. Why would you have to wait for a double for block? Is it no longer a general skill?
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War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting the ultimate practitioner.
- Darkson
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Skinks (and other stunties) don't have access to general skills, so need doubles to get Block.
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.