1 turn wardance

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Zombie
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Post by Zombie »

No, i advocate only letting it happen through TTM or pushbacks. At least that way, the chance of failing is pretty high, which means that
1- it's not overpowered;
2- players won't try it often, which means more fun games for both coaches.

There's nothing wrong with making a cage or fouling a lot, because that's tactical play. One-turn scoring isn't. It's simple, straight forward and only luck based. It dumbs down the game and the people who play it.

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Post by Dark Lord (retired) »

Stopping it takes strategy. I just don't see how it's so powerful. It leaves plenty of time for other teams to exploit your AV 7. It also unevenly distributes the star player points on your team and thereby lessens the effect of the rest of your players.
It never had a lot of effect around here. Most of us can set up to force a maximum amount of dice rolls and interception possiblities.

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Post by Thadrin »

If you want to legislate against one turn scorers, then have a perpetual version of that card that allowed a single blitz action when your opponent scores. At least allows you a chance to stop it. This is not a rule change I'd object to.

One turn scorers are incredibly boring though, and the primary reason why that decision to only force a team to field three players was at best misguided.

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Post by Zombie »

Making MA either go to 9 max, or to 12 max including GFI, would be a simple elegant fix. Armour value is already maxed at 10, so i don't see a reason why a comparable cap couldn't be put on movement as well.

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Post by Talafar »

I agree that it does somewhat take the fun out of the game, when there is next to nothing you can do to stop your opponent scoring, and they do it in a few dice-rolls.
I do not have a problem with them scoring on turn one, as I then get 16 turns to smack their team. What I do have a problem with is them scoring on turn 8, and the way that as soon as you score, they score one back.
It just makes scoring seem kind of pointless. Every time you score, you give their first turner more SPP, and more skills that make him harder to stop.
Great...

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Post by Mirascael »

Zombie wrote: And what do you do when two games from now, he has sure feet, and 5 games from now he has catch as well?
Well he's likely to niggle by then. Maybe he even gets MA-1.

BTW: Nice evidence the current ageing system isn't functional:

http://fumbbl.com/FUMBBL.php?page=playe ... r_id=82883
One-turners should be banned, period. Not so much because they're too powerful (even though they are), but because they make the game no fun for either coach. Roll a couple dice and win or lose by those. No tactic involved. Good times. Yeah right.
OK, I just talk from experience with my own one-turner in the fumbbl, the first player to cross the 100 TD-mark. My advice would still be to just ignore him.

http://fumbbl.com/FUMBBL.php?page=playe ... r_id=74797

Now, from my experience with him, I really would say that one-turners are highly overrated. He won by his psychological impact on the opposing coach rather then his own power. What won me my games with that team was actually an AG 5 Wardancer which perfectly suited my highly aggressive defense with Woodies. The one-turner not only wrecked my team with regard to cash, he would roll way too many double ones as well (which is not unlikely if you consider how many rolls are involved in one-turning successfully. Well, and Leap with AG 4 is really a high risk, even if back-uped by a RR. I'd love to see opponents take the involved chances. Games are won through a tight defense not by an one-turner offense, and a one-turning Wardancer is simply an Achilles' heel in the defense since he lacks all those supplemental skills he wants to have in the defense.
Woodies and Skaven pay a high price for the capability of one-turning, it's AV 7 for almost the entire team, and this is indeed a very high price. If you deny them one-turning you must compensate these teams for that.

One-turners can make for high-scoring games. They offer the possibility to score once in turn 8 of one half. Apart from that, I'd say their impact on the game is mostly psychological in nature. The coaches who whined and complained about my one-turner most were exactly the same coaches who would complain about each single double one and double skull (as if they were the only coaches who'd be prone to them), they seemed to have no idea about 3%-probabilities (which I consider as to be taken most seriously). Later on they would indulge in senseless foul-festivals (quite amusing for me, I like that actually). They did not even recognize that I had thrashed them with my AG 5 WD in their own offensive drives and that they had lost the games merely out of the unjustified fear and respect with regard to the one-turner.

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Post by wesleytj »

i used to agree with your point of view skummy, back when there were common ways to deal with 1-turn scorers. back when you had cards and wizards and stuff there were ways you could stop them. now i'm not so sure. i think the removal of the cards has made 1-turners a lot more powerful than they were, and they were always pretty cool.

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Post by Zombie »

And the removal of the "must field 11" rule hasn't helped either.

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Post by Skummy »

Zombie:No, i advocate only letting it happen through TTM or pushbacks. At least that way, the chance of failing is pretty high, which means that
So it's not really the one turn scoring that you're upset with, it's the fact that some teams are a lot better at it than others. Since speed is really the only advantage that Skaven have got, I'm very much against this change.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Post by Zombie »

That's not a fair statement. I'm against one-turn scoring human catchers as much as wood elf and skaven ones. I don't care which race they play for. If they can score in one turn without the pushback trick or being thrown, then it's too easy. And even one-turn scoring threw TTM should be limited to stunty teams (i.e. orcs should lose that option).

In any case, skaven and wood elves are two of the best races in the game (i should know, they're two of the races i've played most often), and they don't need one-turn scoring to be competitive.

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Post by Skummy »

To get a one turner, you still have to get good skill advances with Humans or Skaven, and you still have to make a series of rolls to get them in the EZ. Undead with piling on mummies are very good and unfun at what they do, but they're a part of that team's schtick. Speed is the Skaven game. I disagree with an initiative to limit that.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Post by Zombie »

Skaven would still be the most likely to do one-turn scores in my system. It's just that now, they'd need a couple more dice rolls (pushbacks) to make it.

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Post by Skummy »

Okay, it would be more likely, but it's still eliminating it from the realm of "legit tactic." Since this is not a gamebreaking feature, and it is one of the advantages of playing fast teams, I don't really see a good reason to give it the axe.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Post by berserker »

Even though it is frustrating sometimes I think one turners are okay to the game.
I never played skaven in a league so far but I know that when I'll coach one it will be a cool goal to achieve.
Gutter runner are really good, maybe too good but rest of the team is a bit crappy.
Yesterday I played a rookie skav with my rookie Dark elves.
I kicked, he scored turn 2, I scored turn 4 (in his turn to avoid the beating) He scored turn 7, ended the 1st half with 6 players
I score turn 2 then with 6 players he was crippled and couldn't do much anymore.
So I won 3-2...

Build a 1 turner? The guy takes all the spp and the team is unbalanced...

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