Block Skill
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- Relborn
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Block Skill
In a former German version of Bloodbowl, the Block Skill was by an typo putted into the strength category. After a long discussion in our league, we decided to leave it there, and after 2 years of playtesting I have to say, I like the results.
It made sure, that block wasn't a no brainer anymore and made the blodge combo more rare.
How do you think about such a change ?
It made sure, that block wasn't a no brainer anymore and made the blodge combo more rare.
How do you think about such a change ?
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- Relborn
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I can only tell from our league-experiences, that neither the tackle skill was seen more often than before, nor did the skaven gutterrunner stand defenseless on the pitch (actually at some times the top scorer came from skaven teams).
Personally I think it a bit poor, that you have to take block on your Catchers (still shaking head whil writing this), to stay competative.
Personally I think it a bit poor, that you have to take block on your Catchers (still shaking head whil writing this), to stay competative.
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I voted not sure.
I quite like the idea, just because Block is a bit to prevalent and boring but...
It is such an integral part of the game and such a good skill that i'm not convinced it wouldn't badly affect the balance of teams that couldn't access it.
I quite like the idea, just because Block is a bit to prevalent and boring but...
It is such an integral part of the game and such a good skill that i'm not convinced it wouldn't badly affect the balance of teams that couldn't access it.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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I voted no. I think this would give the strength teams a very substantial boost, which they don't need. Consider that it's not only catcher types who wont be getting it, but linemen as well. Now on any team facing ST 4 lineplayers the linemen are in for a beating anyway. Take away the essential block and they will surely become lineGYMPS.
That aside, I do not see the prevalence of block to be a necessarily bad thing. Personally it is not always the first or even second skill I get for my players (with the possible exception of linemen). All of my recent Chaos team's Beastmen sweepers got tackle and/or mighty blow first. I prefer to knock that blodge catcher down then to remain standing if I get both down. They can dodge away too easily if that happens and I usually reroll the result anyway.
I say leave it in General. It leaves the option open for the "standard", "boring" block (which I am not against at all) or a coach can try something a little bit different, to gain an advantage elsewhere. Heck, your opponent probably won't be expecting it.
That aside, I do not see the prevalence of block to be a necessarily bad thing. Personally it is not always the first or even second skill I get for my players (with the possible exception of linemen). All of my recent Chaos team's Beastmen sweepers got tackle and/or mighty blow first. I prefer to knock that blodge catcher down then to remain standing if I get both down. They can dodge away too easily if that happens and I usually reroll the result anyway.
I say leave it in General. It leaves the option open for the "standard", "boring" block (which I am not against at all) or a coach can try something a little bit different, to gain an advantage elsewhere. Heck, your opponent probably won't be expecting it.
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Re: Block Skill
I play in a 3rd edition league which suffers from the same typo.Relborn wrote:In a former German version of Bloodbowl, the Block Skill was by an typo putted into the strength category. After a long discussion in our league, we decided to leave it there, and after 2 years of playtesting I have to say, I like the results.
It made sure, that block wasn't a no brainer anymore and made the blodge combo more rare.
How do you think about such a change ?
The league is dominated by Dwarves and Orcs (in fact every good player chose one of those two races). Almost every basher-team list was significantly downtuned after the first season.
Fouling is penalized harshly in that league, doubles only give access to traits and there are no increases for STR/AG/MA.
Block as a STR-skill undoubtedly would utterly destroy the current balance.
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Interesting ... my league went the opposite way.
We added a Strength skill called Juggernaut which negated Block.
But I could easily see it being modified to not have the ST 5 requirement.
Galak
We added a Strength skill called Juggernaut which negated Block.
Code: Select all
A player with this skill in virtually unstoppable once he is in motion. If this player has moved at least one square first during a blitz action, opposing players may not use their Block or Stand Firm skills against his blocks. This skill can only be used once per a turn and may only be taken by a player with a minimum Strength of 5.
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The problem with block is that it's just way too powerful, so everyone takes it. Restrict it to only a few players and you've only made matters worse, by making them way stronger than the other players. Then, there's also the fact that nothing will ever be taken on a double anymore other than block.
I've always felt that the best way to solve the "everyone gets block" problem was to divide the skill in two to make it less powerful, and thus less attractive. See the thread i started about 5 months ago about that subject if you're interested. Here's the URL:
http://www.talkbloodbowl.com/phpBB2/vie ... php?t=3620
I've always felt that the best way to solve the "everyone gets block" problem was to divide the skill in two to make it less powerful, and thus less attractive. See the thread i started about 5 months ago about that subject if you're interested. Here's the URL:
http://www.talkbloodbowl.com/phpBB2/vie ... php?t=3620
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And I've always thought that that would make rebalancing the rosters a nightmare unless you're planning on giving all the players who curently have block both versions, which in turn provides balance problems - especially with the Norse and Dwarf teams.Zombie wrote: I've always felt that the best way to solve the "everyone gets block" problem was to divide the skill in two to make it less powerful
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Re: Block Skill
That's very interesting. In our league I was playing Welfs and I can't say that the strenght teams dominated the league (we hade Orcs, Dwarves and Norse teams in our league frequently).Mirascael wrote:I play in a 3rd edition league which suffers from the same typo.Relborn wrote:In a former German version of Bloodbowl, the Block Skill was by an typo putted into the strength category. After a long discussion in our league, we decided to leave it there, and after 2 years of playtesting I have to say, I like the results.
It made sure, that block wasn't a no brainer anymore and made the blodge combo more rare.
How do you think about such a change ?
The league is dominated by Dwarves and Orcs (in fact every good player chose one of those two races). Almost every basher-team list was significantly downtuned after the first season.
Fouling is penalized harshly in that league, doubles only give access to traits and there are no increases for STR/AG/MA.
Block as a STR-skill undoubtedly would utterly destroy the current balance.
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Sounds like a very interesting skill, which I would like to see in our league. How would you adjust this skill without the ST 5 requirement ?GalakStarscraper wrote:Interesting ... my league went the opposite way.
We added a Strength skill called Juggernaut which negated Block.
But I could easily see it being modified to not have the ST 5 requirement.Code: Select all
A player with this skill in virtually unstoppable once he is in motion. If this player has moved at least one square first during a blitz action, opposing players may not use their Block or Stand Firm skills against his blocks. This skill can only be used once per a turn and may only be taken by a player with a minimum Strength of 5.
Galak
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