Al the Trowel wrote:Wardancer's jobs are turnover creation, ball retrieval and generally being a pain in the ass. You want to feed TDs to line elves when possible, as well as passes so that your Lelfs develop with SPPs.
Wardancers start as great players and remain pretty good, even as rookies, for the early life of the team. So this is when you want to develop the line elves.
However for Wardancer skill progression, in slot 1 Strip Ball, Pro, Tackle is a good start. This is an offensive WD used for jumping into cages a knocking the ball loose.
In slot 2 again Pro, but you can think about other more esoteric strategies Shadowing and Pass Block could be a nasty WD combo. Though Guard (on a double) and sidestep would make for an assist that you could put almost anywhere.
I don't know, but I don't like Pro on a Wardancer that much.
Personally, in a new team, I go Strip Ball, Tackle, Side Step, Shadowing, Pass Block. I might consider Pro over Pass Block next time though.
In a developed team I take Side Step first now, then Tackle, Shadowing (Strip Ball 3rd if the replaced WD had it).
As a trait I will from now on chose Jump Up everytime, 2nd depends on league (many Chaos/Chaos Dwarf-Teams--->Dauntless). Guard isn't that bad on a WD, once I even took NoS on an AG 5 WD since I thought that would work on pick-ups as well. Wouldn't do that again, but it wasn't that bad. Hmmm..., maybe I would do that again (and don't ask me what that had to do with AG 5, perhaps I thought of passing the ball out of the mess), but I think only as a second trait, after Jump Up. I think Jump Up 1st, 2nd Guard or Dauntless.