Whats best to make CAS?: Razor Sharp Claws or Claw?
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- WildAnimal
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Whats best to make CAS?: Razor Sharp Claws or Claw?
What are best to make CAS, so far i have make some loose head calculation, i this i what i think:
AV7=Razor sharp claws
AV8=Razor Sharp Claws
AV9=almost Equal
AV10=Claw
I have not calculated it, just a gut feeling.
but if anyone have a calculated answer then please tell me.
2nd question.
When rolling 2d6, then there are more different way to get a 7 result (4+3)(5+2)(6+1), but double6 are more different(6+6), so you can not just say that there are equal chance of gettting 7 or 12. does anyone have a way to calculate the % of the different results?
AV7=Razor sharp claws
AV8=Razor Sharp Claws
AV9=almost Equal
AV10=Claw
I have not calculated it, just a gut feeling.
but if anyone have a calculated answer then please tell me.
2nd question.
When rolling 2d6, then there are more different way to get a 7 result (4+3)(5+2)(6+1), but double6 are more different(6+6), so you can not just say that there are equal chance of gettting 7 or 12. does anyone have a way to calculate the % of the different results?
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-Brian Bergh
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I prefer 'claw' since it's more easy to break armor, which is the first requisite to score a CAS.
A combination of both would be great !
A combination of both would be great !

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RSC can be combined with PO.
That makes it (a lot) better than Claw
R
That makes it (a lot) better than Claw
R
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Re: Whats best to make CAS?: Razor Sharp Claws or Claw?
Elementary probabilitiesbrianbbj wrote: 2nd question.
When rolling 2d6, then there are more different way to get a 7 result (4+3)(5+2)(6+1), but double6 are more different(6+6), so you can not just say that there are equal chance of gettting 7 or 12. does anyone have a way to calculate the % of the different results?
Rollinga certain number from a single die is one in a six chance, right?
Then, getting a certain number from the second die is also a 1/6 chance.
Now, we can combine (multiply) these two to have the chance of getting certain result from the first followed by a certain result from the second.
I demonstrate:
If we want to roll a 3 and a 5, there's a 1/6 chance of getting the 3 and then a 1/6 chance of getting the 5, thus a 1*1/6*6 = 1/36 chance of getting exactly that pair.
In a 2d6 there are 36 such pairs:
1,1|1,2|1,3|1,4,|1,5|1,6
2,1|2,2|2,3|2,4,|2,5|2,6
3,1 etc....
........................6,5|6,6
Now, to get the odds of a certain 2d6 result, say 8, you have to count the number of pairs that give 8 as the sum of the two numbers. Namely you find 2,6|3,5|4,4|5,3|6,2 - 5 results. This means that five out of the 36 results give 8 as the result. So it's a 5/36 chance.
Try it out and you'll find that there are 6 pairs that give a '7', one pair that gives '12' etc.
I can elaborate further if this was unsufficient.
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Re: Whats best to make CAS?: Razor Sharp Claws or Claw?
You are quite correct. Actually, at AV9 they are exactly equal, as the av and injury rolls have exactly the same target number that you have to reach and the bonuses are similar.brianbbj wrote:What are best to make CAS, so far i have make some loose head calculation, i this i what i think:
AV7=Razor sharp claws
AV8=Razor Sharp Claws
AV9=almost Equal
AV10=Claw
Claw - RSC:
AV.........break AV %..........cause inj %.........total
AV6.......30/36 - 21/36........1/6 - 15/36.........5/36 - 8,75/36
AV7.......26/36 - 15/36........1/6 - 15/36........4.33/36 - 6,25/36
AV8.......21/36 - 10/36........1/6 - 15/36........3.5/36 - 4.166/36
AV9.......15/36 - 6/36..........1/6 - 15/36........2.5/36 - 2.5/36
AV10.....10/36 - 3/36..........1/6 - 15/36........1.66/36 - 1.25
As we can see, if you desire casualties, you always choose RSC over Claw. However, some of the coaches may appreciate the tactical value of higher frequency of AV-breakthroughs, as mentioned.
Nowadays, of course and as mentioned, claw can and perhaps even should be replaced with Piling On to achieve the highest possible casualty rates.
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yeah but the thing you have to keep in mind about piling on, that these numbers don't account for, is that you place your mutant player prone and you are now begging for retailiation from your opponent.
so yeah, piling on increases casualties a lot. problem is, some of the extra casuaties are on you too!
so yeah, piling on increases casualties a lot. problem is, some of the extra casuaties are on you too!
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For pure CAS, RSC is way above claw (i believe it was about double or triple the numbers). But claw will give you more stuns, and those also help. Personally, for a player with no strength access, i'd go claw, and hope for another double to get RSC later. But for a player with strength access, i'd go RSC first, and if i don't get another double, take piling on next.
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I did some big tables on the relative merits of skills here
Against Av 8 (the most common) RSF will generate 20% more casualties. Claw gets more players off the field and lots more stuns.
However for team development its normally much easier to get MB/Piling On which combo RSF making it the preferred choice for real killer players.
Against Av 8 (the most common) RSF will generate 20% more casualties. Claw gets more players off the field and lots more stuns.
However for team development its normally much easier to get MB/Piling On which combo RSF making it the preferred choice for real killer players.
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