Here's my team.
4 Black Orcs
4 Blitzers
1 Troll
1 lineorc
1 thrower
2 RR
2 FF
It's that or,
4 black orcs
4 blitzers
2 lineorcs
1 ogre
2 FF
2 RR
I don't need much FF because I don't have much more to buy but goblins. Their only 40k. I just want some help with what I should change. I'm considering changing it to have more RR.
Orc Beatdown Team
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- Star Player
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- Joined: Sun Mar 30, 2003 9:11 pm
- Location: C8P
If you realy want to improve something drop the Ogre and go for the Troll. Put the rest into FF. You will not win, if you plan on beating your opponent so your FF will drop, so you could just put the money in the Treasury and save it for the apoth. Since you only have 1 Thrower he will get beaten, either buy a 2nd one or have enough Rerolls so his temporary loss doesnt mean you cant pick up the ball. I would go with extra RR.
But do you realy want to have a pure beating Team (with Gobos for fouling). At least this is what I can read out of your post. If yes, then reconsider if your League is having a open shedule, nobodey is going to play you for 2 reasons:
FF almost around 0 (after you lose game #1 in the worst case)
Playing brute Teams that only hit&hurt are not fun to play against.
Your team will advance slowly since most players will get KOed and not Hurt and you wont score too much (with only 2 RR).
I would suggest starting with Gobos at the start and maximise FF and RR.
Forget about the Ogre at the start, buy him later. Go with 3 BoB, 2 Blitzer (can exchange 1 BoB for a Blitzer), 2 Gobos, 1 or 2 Thrower then fill up with Lineman until you have 12 Players. Max out FF and rest RR.
But do you realy want to have a pure beating Team (with Gobos for fouling). At least this is what I can read out of your post. If yes, then reconsider if your League is having a open shedule, nobodey is going to play you for 2 reasons:
FF almost around 0 (after you lose game #1 in the worst case)
Playing brute Teams that only hit&hurt are not fun to play against.
Your team will advance slowly since most players will get KOed and not Hurt and you wont score too much (with only 2 RR).
I would suggest starting with Gobos at the start and maximise FF and RR.
Forget about the Ogre at the start, buy him later. Go with 3 BoB, 2 Blitzer (can exchange 1 BoB for a Blitzer), 2 Gobos, 1 or 2 Thrower then fill up with Lineman until you have 12 Players. Max out FF and rest RR.
Reason: ''
I hope you all enjoyed the crispy version of me.
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- Rookie
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- Joined: Thu May 15, 2003 8:05 pm
Thanks for the help, this is what it looks like after a few league games, in case your interested.
4 blitzers (1 with guard and tackle. 1 with st increase)
4 black orcs (they don't get much spp's)
1 troll with block
2 gobbos
2 throwers
1 lineorc
1 apothecary
2 FF
2 RR
0 gold
What should I give my throwers first? acurate or dump off or block or other. Should I save some money for re-rolls or spend it on player, because the next tournament isn't for a while?
4 blitzers (1 with guard and tackle. 1 with st increase)
4 black orcs (they don't get much spp's)
1 troll with block
2 gobbos
2 throwers
1 lineorc
1 apothecary
2 FF
2 RR
0 gold
What should I give my throwers first? acurate or dump off or block or other. Should I save some money for re-rolls or spend it on player, because the next tournament isn't for a while?
Reason: ''
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- Legend
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- Location: Camping on private island, per BBRC advice.
- Arkan
- Veteran
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