I'm gonna have to learn how to quote, but that's another topic
If you use 2 or 3 black orcs against 1 wild animal, that means that he has 2 or 3 other players to get 2 die blocks on the rest of your team if you don't cause a turnover on the wild animal. Or worse, you have 2 or 3 guys that are faster than your team running around hither nither. IMO, you should be trying to tie up 2 or 3 of his guys on one of your black orcs so that you can do 2 die blocks to the rest of his team. If you're running around with an ogre with block and guard, chances are that his wild animal is gonna have block, a good chance for pro, and probably a leader running around somewhere.
Line orcs are great for skills like Leader, Kick, and Dirty Player. I would hate to put those on a blitzer or waste a doubles roll on a gobbo for em unless the gobbo already had block and sure hands.
I hadn't considered the star player. My league has it houseruled you can't use star players in the playoffs. Me myself, I'm not a huge fan of star players so I don't use them. Even if I did, I usually have a full roster anyway so chances are I wouldn't have a spot for them.
I understand your logic for thick skull. My opinion on that is if I played my cards right, it took 2 or 3 people to bring that big guy down, so I should have 2 or 3 people (and hopefully more because the black orcs are tying up a couple) running around hither nither and it should be about time I scored a TD unless it happened right after the kick.