Does anybody actually take 2 Heads or two arms on a double

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Agentrock
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Post by Agentrock »

Nevermind...I've just opened the updated BBRC topics for 2003... :roll:

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Post by Cervidal »

ianwilliams wrote:Is there scope for having Physical Skills (as opposed to traits?)

Maybe say on a '7' you can get a physical skill too? i.e. 2 heads, Thick Skull etc.

Only if you want to start complicating the rules for skills/traits. With the way the rules are written now, a Physical Skill could be taken by Elves, Orcs, Humans, and anyone else. Right now the rules for skills and traits are wonderfully simple, a true Blood Bowl rarity!

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Re: Does anybody actually take 2 Heads or two arms on a doub

Post by Zombie »

McDeth wrote:Does anybody actually take 2 Heads or two arms on a double?
No, i have never done that, and never would. There's always a better option on a double.

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Re: Does anybody actually take 2 Heads or two arms on a doub

Post by Colin »

Zombie wrote:
McDeth wrote:Does anybody actually take 2 Heads or two arms on a double?
No, i have never done that, and never would. There's always a better option on a double.
I think that might help McDeth make his point that the 2 Physical traits should be improved to make them a bit more on par with the rest.

Extra arms coud give a +1 to ST as well as the +1 to catch.
2 heads maybe give a +1 to catch as well as the +1 to dodge as you can see the ball coming much better (just a thought). But I don't know if taking the 2 mutations together would be a bit too much (+2 on catch).

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Post by Dragoonkin »

+1 to ST? Well, you've just made it the most-taken Mutation now suddenly.

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Post by Agentrock »

Yeah, +1 to ST seems a bit steep. I like Galak's suggestion of allowing a +1 to picking up the ball along with it's +1 to catch the ball.

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Post by Colin »

Yeah, I suppose that might be a bit much too. Not sure what else you could do with extra arms. Might be easier to tackle someone, give a -1 to anyone dodging out of TZ, but then that would be like PTail. Can anyone think of how to make these mutations a little better without making them overpowered?

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Post by Colin »

Agentrock wrote:Yeah, +1 to ST seems a bit steep. I like Galak's suggestion of allowing a +1 to picking up the ball along with it's +1 to catch the ball.
That might not be too bad of a suggestion, but what to do with 2 heads?

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Post by sean newboy »

Perhaps a +1 to intercepts as well, they can always keep their eyes on the ball and can tell when its about to be passed.

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Post by Colin »

Don't mind that idea either. Now what are the odds of getting the BBRC to look at possibly making those changes to those 2 mutations? Considering how they overpowered FA in the last rules review, these ideas don't seem that bad IMO.

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Post by Agentrock »

Well, the BBRC will be looking at the Extra Arms suggestion (it's on the newest BBRC topic list for 2003)...maybe all we need to do is drop Galak a line on his BBRC rules review thread for the Two Heads suggestion?

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Post by Colin »

Good idea.

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Post by GalakStarscraper »

Okay based on input from this thread and comments from Chet on the BBRC ... how about this recommendation for redoing the Physical Traits:

Extra Arms: +1 to Catch and Pickups
Two Heads: +1 to Dodge and Interceptions
Spikes: Renamed Toughness and moved to be a Strength skill or trait
Thick Skull: Moved to be a Strength skill or trait or be a Racial Characterisic.

Personally ... I'm all for moving Spikes and Thick Skull to Strength skills ... there just are not enough of them. And If an elf wants to blow a DOUBLES roll to get +1 AV ... more power to them.

Also I see Thick Skull as learnable. Boxers train to take abuse AND more importantly to gain endurance to avoid the match ending KO. If human boxers can learn to better resist KOs .. other players can as well.

Before I put these 4 suggestions on the Hot List ... am I off in left field. These 4 Physicals are almost never taken in my experience. Deathwing is the only person I've ever seen take one of these skills in 10 years of playing (he gave a CW Spellcaster Spikes). So if they are dead weight in the physical ... I agree minor modification or movement is in order.

Other thoughts on this?

Galak

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Post by Grumbledook »

I like the idea with 2 heads and extra arms

spikes not so sure of, the players most likely to take it are dwarfs and chaos dwarfs, though maybe giving them the option to get av10 would go a long way to pleasing the dwarf coaches who feel victimised, the other str teams need to get block and tackle, so i guess it could work and it also opens it up to doubles for all the other teams, so can make elves a bit more durable, though will it have a detrimental effect on player turnover?

still not sure anyone woudl take thick skull but well you never know

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Post by Agentrock »

Out of the 4 PMs listed, I've seen Spikes taken as a skill choice but none of the others.

Moving them around to be traits for other skill categories or tweaking them in minor ways is a good idea. If Spikes were made a ST trait, I'd see it taken more in my league for sure.

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The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
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