wesleytj wrote:dauntless is always a great skill for a wardancer. i've never seen a league that had nobody over st3...that's the only league i can think of where you wouldn't be able to use dauntless on a wd.
with it they can hit chaos warriors, black orcs, saurus, etc almost at will, and usually mummies and big guys too (6+ on 2d6 isn't that hard)
how can that not be good?
Because Jump up is much better perhaps? Or even Guard?
That's at least my experience from fumbbl.
Even if I play against bashers, I'm not too much interested in hitting Mummies, Sauri or BoBs, i want to hit the Ball Carriers. I think that I didn't use Dauntless once in about 10-20 games with that Wardancer, never needed it. And I desperately missed Jump Up in many situations. After about 250 fumbbl-Woodie-Games I'd even rate a AG 5 WD higher than a ST 4 one, I'm really astonished by that (fortunately, you'll never be forced to decide between those two).
Only in a Chaos/Chaos Dwarf dominated environment would I consider Dauntless on a WD now. And even then I'd say that Dauntless is better given to Catchers. But then, it's fumbbl.
My first trait is definitely Jump Up, which makes WDs incredible mobile and annoying. However, on Lineelves with Guard, Jump Up sucks from my experience since they are much more in need of the classical skills Block, Dodge and Side Step. If I am not mistaken, Jump Up has become a trait merely to avoid the combo with PO becoming predominant. But then, maybe I am?