OVERTIME

Got a great idea and/or proposal for BloodBowl?

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What do you think of the following OT solution?

Like it. I hate kissing my sister!
3
20%
Hate it. My sister says I am the best kisser!
12
80%
 
Total votes: 15

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Zombie
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Post by Zombie »

Xtreme wrote:I think if you add the house rule that the kicking team in OT gets an automatic Blitz, then more OTs are resolved in the 8 turns.
Yeah, i almost forgot that idea of mine. We've only been using it for two seasons now in our league. The first season, there were no overtimes, and the second one, we didn't even have playoffs at all due to lack of time because of exams. It was the first time that happened in 5 straight seasons since the new edition came out, and probably mostly due to the fact that a school project took all my time and i couldn't perform my league commish's duty of kicking everyone's butt to make sure they play their games!

Now i'm in Montreal and neither of the two leagues i play in use that rule. Too bad though, i would have really liked to see it in action. Maybe this fall when i'm back in Sherbrooke and we have one more season before i'm out of Uni.

If anyone has tried it yet, i'd be very interested in hearing the results. Or even if you haven't, i'd like to find out whether you'd rather receive or kick with such a rule. I'm still undecided what i'd do myself, and many in my league have told me the same.

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Post by Grumbledook »

um won't that give the kicking team an advantage if they know they are going to get a blitz?

do an onside kick and go gather it up

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Post by Skummy »

Zombie wrote:Edit:
Skummy, i didn't notice they put that in the LRB. Now if they could only remove the other option and make this the only way to go!
Zombie: Until yesterday, our league played exclusively by the OT coin flip. I liked it well enough, but I'm looking forward to trying out the draw option. Of course, in an elimination match we're still using the coin flip.

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Post by Xtreme »

Zombie we are about to complete our second season using the OT rule and everyone loves it.

Before it seemed as if the defense was just waiting for the offense ot make a mistake, but now it seems that both sides are on equal ground. The offense has to try a lot harder to gather the ball, and the defense actually has a chance at getting it away.

We started using this rule after several OT games where the offense would just control the ball the entire OT and if they couldn't score they would just play prevent and take the draw. Where as now that is almost impossible.

Thanks for the great idea.
um won't that give the kicking team an advantage if they know they are going to get a blitz?

do an onside kick and go gather it up
That is a option but the recieving team gets to set up second so they should take that into consideration. Though the onside kick tactic is still a valid option but I feel as if it is more like a tipoff instead of favoring the team that wins the coin flip.

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Anthony_TBBF
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Post by Anthony_TBBF »

We use sudden death OT in our league. It works great, and doesn't favour any teams that I have seen. We've done it since I can remember!

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Post by Colin »

Have always used sudden death too. Nothing wrong with it IMO.

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Zombie
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Post by Zombie »

Grumbledook wrote:um won't that give the kicking team an advantage if they know they are going to get a blitz?

do an onside kick and go gather it up
How? The "receiving" team still sets up last, so if you're placing all your players on the same side, they'll be easy to stop.

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Post by Grumbledook »

not really if you are playing against some skaven for example, a couple of leaping gutter runners, high movement players you can easily set up to make your opponent think you are kicking one side than go to the other

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Post by Skummy »

Anthony&Torg: That's probably because neither of you are complete bastards. If my league used sudden death, I know I would abuse it to the best of my ability. I once had a Dwarf team on the ropes (6 players left uninjured), so I declined the turn 8 score in regulation so I could pile on and foul them more in OT. If a game never has a time limit, it lends itself to this sort of abuse.

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Post by Zombie »

But then you're risking losing the draw and the game. 6 players is plenty enough to score. And since most leagues only play overtime in playoff matches, where you're eliminated if you lose, you won't be taking that risk.

Edit: stupid typo.

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Post by Skummy »

I was not particularly scared of the 5 longbeards and a Runner scoring on my full 11 Orcs. Especially since two of those longbeards had to make KO rolls to get on the pitch.

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Post by Zombie »

Well, he probably wasn't scared of losing those longbeards either, so it's all good. And if he was, there,s always the option to forfeit, though no self-respecting coach would ever use that.

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Post by Cervidal »

The OBL uses one overtime for regular season matches, and then it turns to hockey format where you keep doing overtimes until someone scores.

Ties work out just fine for the league. A lower ranked team still gains ground on the higher tier team just for tying them.

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Post by Agentrock »

I didn't vote either...due to not seeing the kicking rules in play.

We use draws in our league as well...tied games get more points for a team than losses do.

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The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
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Post by Casper »

We only use overtime in semi-finals and finals (or 1/4-finals and such).
In overtime we play all the extra time and do not stop like sudden death (golden goal or whatever)
We have decided to play to extra halfs each of 4 turns instead of one half of 8 turns.
All this mainly because a Dwarf should also have a chance, though their Skaven opponent wins the coin toss, and start out by a quick "one-turner" by an extra fast gutter runner.
It seems more fair, but it definately increases the chances of still getting an even TD score. http://www.arosbb.dk/default.asp?p=ru#26
Btw, We didn't get a chance to test it last season, so I cannot tell how it works in practice yet...

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