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Gus
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Post by Gus »

Aksho wrote:JU also helps when going deep for a catch with the MA 8
how does it ? i don't understand. JU means you can get up for free, but you cannot catch the ball beforehand. so that means that your thrower/runner will have to run to the endzone anyway => useless for a catcher, or at least, not a skill that helps catching. i'm not saying it has no use, just that it has no use related to catching.
so JU is even besser then MB 2 me because with the Claws you have already enough Injury rolls ;)
Claw is armor, MB will then be added to Injury.
on a successful armor roll, that means that you go from 1/6 chance to CAS, to 10/36. that's an augmentation of CAS 66,6%.
for at least KO, you go from 15/36 to 21/36, which is +25%, but which also means that you will KO+ more than half the time you pass armor.

combine that to the 21/36 chance to get through an AV8 (with Claw), plus the fact that frenzy allows for two shots, and you understand why MB is very useful on a wolf.

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Bizzy
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Post by Bizzy »

Well Jump Up wasn't for his catching ability I was wrong to say that it was. I like Jump Up, Frenzy combination. Now adding in Mighty blow the statistics go through the roof with Cas he will get. I like that. Jump Up, block, claws armor, MB injury 2 SPP for him 1 less guy for you.

Definately a nice little tweak I can handle lol

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Aksho
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Post by Aksho »

Maybe I wasn´t clear enough, I know Jump Up very well as a longterm Dark-Elf player (I love witches ;) ) what I wanted to explain is that with MA 9 and JU he can already runout most of the Teams, go into the Endzone and wait for the Long-Pass, if its Accurat he has a chance of over 75 % to make the TD (because of the Catch skill). So the MA can make the difference. MB is a great skill, but I always disliked the waisting of the +1 for armor because you already have claws. I know that with MB he is the perfect killer but every WW already has a big Marker on his body with Claws and MB I would even risk to lose the game and kick the WW ass instead because of the risk of getting 2 many injuries :lol:

mfg Bernd

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Gus
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Post by Gus »

well, the problem with necros is not the lack of a fast catcher, they already have two. it's the lack of a good thrower. so playing the "going into the endzone" thing is not really a good idea. moreover, it means sending your wolf ahead of the rest of your team, and that means a dead wolf more often than not.
as for MB being wasted with Claw, well, the point is: it is NOT wasted, because it goes to the injury instead... it's the same thing than saying that RSC is wasted on a Claw Beastman because when he doesn't get through the armor, you don't get to use the skill. also, since your WW is already the biggest target on a field after a WarDancer, at least make him able to punish opposition. and if your opponent forgets about winning just to hunt the WW, then you have won a match thanks to a skill choice, ain't that great ?

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Post by harald »

Gus wrote:and if your opponent forgets about winning just to hunt the WW, then you have won a match thanks to a skill choice, ain't that great ?
among other quotes. I think you have swayed me over to the MB camp from having been an astute JU man.

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Gus
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Post by Gus »

i never flayed anybody !

what ? swayed ? oh, ok... ^^

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