Dwarf Blocker double on 3rd

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Der_Doodle
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Dwarf Blocker double on 3rd

Post by Der_Doodle »

Hi there,
I would love some help to decide what to give this bugger.

Dwarf Blocker with -1AG, Guard, Stand Firm and now rolled a double.

for using the double i see only Diving Tackle slightly usefull.
Dodge as the only person with it, or Jump Up with AG1 are both rather unexciting.
Side Step is useless cause he has already Standfirm....
Or i just could give him the normal roll with Grab or Mighty Blow....

Open for input... I am not sure if I should drop the double or not.


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Joemanji
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Post by Joemanji »

Have you got a Leader?

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Post by Rhyoth »

Sneaky Git is the only interesting double here, and it's not that good.

I think it will be wiser to ignore the double (Mighty Blow, or maybe Grab, are much more useful for this guy).

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Post by Johnny Blade »

Well, ignoring the double is an option, certainly, but Joemanji's Leader idea sounds nice to me - Dwarves go high up in TV quite often, so if nothing else, it will keep you from giving away all too high inducements.

Sneaky Git would be viable, too, I guess, although probably as a second skill. As this is his third skill and Sneaky Git is only really good when used together with Dirty Player, I'd pass that one up. This player won't get another skill for a while, after all.

Dodge might be valuable, as it would give you a player you can trust to make the first block in a turn and not screw it up.

I don't have any opinion about Diving Tackle. Ideally, you don't want that on your slowest player, but since I have only played against Dwarves so far and not with them, I really don't want to say anything else here.

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Der_Doodle
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Post by Der_Doodle »

Joemanji wrote:Have you got a Leader?
Nope but i already have 5 rerolls, and with those cheap dwarf rerolls i dont really need one either :)

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Post by PubBowler »

Diving Tackle and Stand Firm on a Blocker is a great combo.

Guard would be my third skill choice after those two and AG1 doesn't knock this option.

Unless you already have 2 Diving Tackle Blockers this would be my choice.

And I'd rather ignore the double than take Leader.

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Post by stashman »

Diving Tackle is always useful against all types of teams. Dodging on a 4+, 5+ will make the opponent think before doing it.

Leader is a waste since you can take it on one runner (seems like a runner only need Block, Kick-Off Return & Leader to be good).

Dodge is also great, just to lure the opponents Tackle player to him (and in our league the Tackle players are some of the better).

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Post by DoubleSkulls »

Diving Tackle if there are any dodgers around.

Dodge otherwise (it combos well with Gd/SF)

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Post by Gimli »

Diving Tackle - no debate on the point. Great combo with Tackle. Note that you get to see the dodge roll before you decide to use the skill. I was leary when I first took, but am now a convert. A couple of DT Blockers and no dodgy team is going to dance around you. I have one DT blocker and would love to have a second. And what a great combo with SF! Put this guy by the ball carrier and he isn't getting away.

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Post by Pink Horror »

Sure Feet is one of my favorite skills, because I Go-For-It all over the place with slow players like him. But if your league lacks Tackle, Dodge is the best option. I almost always use the doubles rolls, even if there are good skills left on a regular roll (Mighty Blow, Frenzy) just as a matter of maximizing the variety on my roster.

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Post by stashman »

Pink Horror wrote:Sure Feet is one of my favorite skills, because I Go-For-It all over the place with slow players like him.
This is what I love about the game, getting exotic skills! :lol:

My dwarf blitzer did have the skill Leap, never used it and then I fired him. Now I regret it, he was exotic. :cry:

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Post by TuernRedvenom »

Diving Tackle is a pretty solid pick on this guy, unless you're facing nothing but Orcs, Chaos, ...

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