Human league developement particular
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- Super Star
- Posts: 898
- Joined: Fri Dec 31, 2004 3:23 pm
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Human league developement particular
I have a human team early in the season, they are rookies and the league has some build teams. here is the make up of the league 1 lizardman team 1800ish, 2 orc teams each 1800ish, 1 pro elf less than 1200, 1 high elf less than 1200 and a halfling team 1100ish (veteran keeping his TV low for Inducements sake) and a 1800 norse team.
So far I have 2 throwers, 4 blitzers (2 w/ guard), 2 Catchers (1 with block), 3 linemen, an apoth and I am saving for an Orge currently.
With the different types of teams I want to have a high versitile team that can attack the weaknesses of the respective teams.
I am in 3 game so far 1120 TV, 7 more to go. The lizards are dominating the league currently.
Here is the league site:
http://www.dfw.bloodbowlleague.com/default.asp?p=se&s=5
So far I have 2 throwers, 4 blitzers (2 w/ guard), 2 Catchers (1 with block), 3 linemen, an apoth and I am saving for an Orge currently.
With the different types of teams I want to have a high versitile team that can attack the weaknesses of the respective teams.
I am in 3 game so far 1120 TV, 7 more to go. The lizards are dominating the league currently.
Here is the league site:
http://www.dfw.bloodbowlleague.com/default.asp?p=se&s=5
Reason: ''
- mattgslater
- King of Comedy
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Re: Human league developement particular
Lots of MB and Tackle. You have enough Guard for now; you can't outbash the Orcs and you can already outbash the elves; you should be able to induce stars and/or a Wizard to help deal with the big baddies. Your ticket to building a winner in that format is to see your immediate competition as the other low-TV teams (Elves, High Elves and 'Flings), and your long-term competition as the Lizards. All those teams are vulnerable to MightyBlockle; even some Orc teams care about that, as Dodge is a popular doubles skill for Orc Throwers and some Orc teams run Gobs more than others. Generally, your short-term remedy for 1800k Orcs is a Wizard and a star. Of course, if you get doubles on a Lino, take Guard, but understand that you're mostly doing it for the future.
Oh, and get Block on those Throwers! If I were running one of those elf teams, Strip Ball would be Job One in that format! And this from a guy who doesn't like Strip Ball. You need a guy who can tote the ball in the cage with SH and not fear 1d hits if the opponent finds a way to engineer them. Besides, Blocking up your guys is the best way to keep them from getting killed by Orcs.
Oh, and get Block on those Throwers! If I were running one of those elf teams, Strip Ball would be Job One in that format! And this from a guy who doesn't like Strip Ball. You need a guy who can tote the ball in the cage with SH and not fear 1d hits if the opponent finds a way to engineer them. Besides, Blocking up your guys is the best way to keep them from getting killed by Orcs.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Super Star
- Posts: 863
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Re: Human league developement particular
Me thinks you want a wrestle, dauntless, tackle/stripball catcher.
Reason: ''
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Master Po: Young man, how is it that you do not?
Master Po: Young man, how is it that you do not?
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- Super Star
- Posts: 898
- Joined: Fri Dec 31, 2004 3:23 pm
- Location: Deep in the heart of TEXAS
Re: Human league developement particular
I was thinking of putting wrestle on my linemen instead of block and block on all my positionals. But the wrestle dauntless catcher would make a great safety.
I was wondering if frenzy would be an a good option for one of the blitzers.
I was wondering if frenzy would be an a good option for one of the blitzers.
Reason: ''
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- Super Star
- Posts: 863
- Joined: Sat Nov 06, 2004 3:06 am
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Re: Human league developement particular
I think a mix of block/wrestle linemen would serve you well. a MB/frenzy blitzer is a great idea after you get one more gaurder and that ogre.
Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
Master Po: Young man, how is it that you do not?
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- mattgslater's court jester
- Posts: 1487
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Re: Human league developement particular
Tackle... it totally cripples the dodgers.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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- Super Star
- Posts: 898
- Joined: Fri Dec 31, 2004 3:23 pm
- Location: Deep in the heart of TEXAS
Re: Human league developement particular
Well my team so far is 1-1-2 now. Won my first match from a concession (he couldn't play that week, I hate fixed schedules), got beat by the #1 ranked lizards first real game, tied one of the orc teams (killed their kicker), tied the elf team tonight 2-2, nothing special.
Reason: ''
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- Super Star
- Posts: 1124
- Joined: Thu Apr 09, 2009 8:50 pm
Re: Human league developement particular
For a very nice template of a human team:
http://fumbbl.com/FUMBBL.php?page=team& ... _id=513360
It's 301 games old, so it has had a fair bit of attrition in the way, but I think its built just right under any circumstance.
http://fumbbl.com/FUMBBL.php?page=team& ... _id=513360
It's 301 games old, so it has had a fair bit of attrition in the way, but I think its built just right under any circumstance.
Reason: ''