Goblins are overpowered!

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Dark Lord (retired)

Goblins are overpowered!

Post by Dark Lord (retired) »

Hey every other team is "too good" so why not these?

I think we should start a pool for what original 16 team will be the next one called "too good" or "over powered" or "unbeatable"

My guess is that it will be Orcs.

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Asperon Thorn
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Post by Asperon Thorn »

No way, its Halflings that are overpowered. They are able to get 2 of the strongest big guy and the strongest star player, potentially able to get 19 STR on the LOS. Put Diving Tackle everywhere else, and this team will eat you for lunch, with some honey and marmalade.

Swap out one of those Treemen for an Ogre, and TTM is actually a real threat, for one turn touchdowns.

But in reality, with Pile-on-o-mania apparent. Chaos is my next bet in the pool. Way to many PO RSC Chaos warriors developing out there.

Asperon Thorn

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Post by slackman »

i agree. the halflings (orcs, and certainly not gobbos) shouldnt have access to ogres. they're simply too good. ttm is quite a dangerous tool when it works. which seems to be never for me, and always for my opponents. there's is quite simply no point in taking trees that dont bother to show up, although w/ the change to take root, im hoping more people will start using them, as they should already be doing.

holy crap, i actually gave a serious response as to why halfings are viable teams. man, i need to go to bed...

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Post by neoliminal »

snotlings were overpowered.

honest.

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Post by Heiper »

Yeah I heard that was one of the reasons they got removed, but.......

WE WANT THEM BACK :D

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Post by DoubleSkulls »

Current NAF stats.

Code: Select all

              Pld   W    D    L    W%     D%     L%     For  Ag   Net
High Elves     73   26   17   30   0.36   0.23   0.41   73   74   -2   
Chaos          65   22   8    35   0.34   0.12   0.54   42   53   -22  
Goblins        24   8    1    15   0.33   0.04   0.62   12   22   -20  
Halflings      35   6    5    24   0.17   0.14   0.69   19   38   -38  
Goblins are much better than halflings, and nearly as good as chaos.

way too overpowered :D

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Ian 'Double Skulls' Williams
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Post by Dark Lord (retired) »

Well the Orcs get 4 of them on a team that is every bit as dangerous as any Chaos team!!!! Chaos have 4 ST 4 players but so do orcs but orcs also have 4 blitzers and several positional players...add 4 goblins and they just go right over the top! They dominate every league!!!

BAN ORCS AND GOBLINS!

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Post by Blackscale »

Dark Lord wrote:
BAN ORCS AND GOBLINS!
That's perhaps a bit drastic. Seperating them may be a better idea.

(BTW. Nice Avatar and signature, Dark Lord)

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Post by Dark Lord (retired) »

PSSST!

Blackscale...this is a joke thread that is mocking the "XXXXX teams are too powerful!!" threads that crop up and bug the piss out of me.

It's one thing to discuss the merits of the experimental teams but the 16 original teams have been tested repeatedly year after year and there is overwheleming data to show that they are balanced.

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Blackscale
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Post by Blackscale »

Yeah, I know, but I wanted to say something about your avatar and this seemed the best place to do it.

I also think that 1d6 is overpowered and should be changed to 1d4.

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Post by Fweddy »

Rerolls are way overpowered too. I mean, your opponent fails an action causing a turnover and gives you a great chance to score, and then he just rerolls it and carries on with his turn! Whats up with that?

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Post by Dark Lord (retired) »

Yeah and what about those skills?! Pass? you get to reroll a pass without using ateam reroll? WTF?!

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Blackscale
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Post by Blackscale »

Yes, indeed.
A goblin coach should have to sacrifce a goblin before he can use a reroll.
(ANY reroll).

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Post by Old Man Draco »

Halfling teams are overpowered. Definitly with their eight turn tree man TD scorers! And what about their passing game! Nobody beats a halfling with a mouth full of pop.
(can't halflings get a hide the ball skill the've got the bags to do it!) :smoking:

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Post by Skummy »

Blackscale wrote:I also think that 1d6 is overpowered and should be changed to 1d4.
You're obviously insane. The game needs to take the brave step forward and go with what no other gaming company has ever done. Make the base die for Blood Bowl the often neglected 12 sided die. Skaven can modify their armor to 14, while Orcs and Dwarves can have an armor of 18.

Now I have to go modify the injury table...

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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