Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
It is a bit strange... remember that there are likely to be items that you miss, so maybe a catchall answer at the end like "None of these answers works for me."
I like the new rules.
I also agree with Chet that it should be easier to get away with a soft foul than with a DP foul.
However, I do not agree that the solution is to make soft fouls harder to catch. Instead, I'd prefer to make DP fouls harder to catch!
With the power of the +2 injury roll, I'd prefer to have a DP fouler with the eye on him sent off on a 3+.
But apart from that, the rules are fine.
(So another spin on it is this: Fouling is A-OK, dirty player isn't).
Martin
Sounds like you want someting like the rules I came up with.
Two types of foul, sneaky and blatant. Sneaky fouls may never be assisted. Blatant fouls may be assisted. Sneaky fouls add 1 to the armour roll. Blatant fouls add 3 plus assists.
I am pretty happy with the new rule, althou i would like to ad a additional penalty on the ejection roll if DP was used on the foul. e.g. 5+ normaly 3+ wiht IGMEOY.
Regards
Poul
Reason:''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
We have kept a rule that you will only be sended off the pitch at a roll of doubles, but the player will be placed in the reserves box and he will not miss the rest of the match (more carnage )
We also have rule that if you get Grudge Match, it can be either used by the both teams or none.
I think that given all the skill changes, ref changes and so on, it's hard enough to get away with a foul now, so I really wish that players would get SPP's for them again. That's all I would change.
Other than that I'd say that we have a really good set of fouling rules, best I've played under...which is saying something.
Reason:''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Several years ago, my brother, myself and two others decided to start up a league based on the 3rd ed. rules including Deathzone. My brother, fielding a standard Undead team, with a Star Player Vampire and two Mummies, systematically butchered every team we could come up with, to such an extent that the rest of us lost interest and went our separate ways...'serves you right for using elves/halflings/goblins' I hear you say; erm, not quite - we mostly used Orcs, Chaos and Dwarfs! It was a rare day indeed if we managed to finish the game with 6 or more players on the pitch (or have 11 for the next game), while the undead just kept coming back. Why the carnage? A combination of lucky rolling, highly effective tactics and hugely overpowered fouling rules, which my clever brother exploited to the maximum - Mummy blocks, player falls down surrounded by zombies, zombie (stacked DP/MB of course) puts boot in (often using team-rerolls on Injury rolls), player stretchered off. If the zombie gets sent off, so what? He's only a zombie. Got loads more of them...often, my brother would leave the ball lying on the floor for the first half, prefering to use rerolls for causing casualties than picking the ball up! I did try Elves (can't remember which flavour) against him once, and though I won the game, the team was a broken shell that never would have recovered in a league situation.
IGMEOY, though I haven't played it yet, means you'll only ever foul if you *really* need too i.e. when you finally get his best player on the floor. With less fouling, it also speeds up the game. The risk of getting sent off should be (and now is) roughly the same as the chance of injuring the prone player, so you of course would use an expendible player to dispose of an important one.