Stunty vs. Stunty

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Orin
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Stunty vs. Stunty

Post by Orin »

Just a quick thought.

I recently acquired a Halfling team and I was thinking about a match 2 stunty teams. Wouldn't it be intuitively correct to let the effects of the stunty characteristic (both positive and negative) be cancelled by an opponent with stunty? I mean, stunty is in effect the result of players of different size interacting. So, with both players equal in size (like goblins, skinks, and halflings) there shouldn't be any effect.

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Post by Grumbledook »

doesn't matter on the size of your opponent

if a stunty player can hurt a normal player of big guy player without any detrimental affects why would they not get the +1 to inj against other stunties

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Post by sean newboy »

He mite be thinking of the dodging part of it.

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Post by Grumbledook »

then there is even more room on the pitch to dodge in :p

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Post by Skummy »

That is actually a pretty good point. Perhaps stunty is just a state of mind...

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Post by GalakStarscraper »

I once ran an analysis of how big each square would be in real life. Each square was something like 13 feet long ... so Stunty is still valid because the size of the player fits easily through the holes even within a single square ... so yes it should still work even in Stunty vs Stunty.

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Post by Xtreme »

The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.

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Post by Orin »

Xtreme wrote:The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.
Of course not, but passing isn't necessarily interaction between players.

About those size differences: Flings have strenght 2 so they can't really hurt a "normal-sized" player man-to-man. They need at least two assists. (which, I know, isn't actually the injury part of the block yet, but I hope you get my drift)

Maybe it would make the rules more complicated, and it doesn't really matter anyway.

Thanks :wink:

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Post by Old Man Draco »

Orin wrote:
Xtreme wrote:The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.
Of course not, but passing isn't necessarily interaction between players.

About those size differences: Flings have strenght 2 so they can't really hurt a "normal-sized" player man-to-man. They need at least two assists. (which, I know, isn't actually the injury part of the block yet, but I hope you get my drift)

Maybe it would make the rules more complicated, and it doesn't really matter anyway.

Thanks :wink:
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Re: Stunty vs. Stunty

Post by undead ruler »

Orin wrote:Just a quick thought.

I recently acquired a Halfling team and I was thinking about a match 2 stunty teams. Wouldn't it be intuitively correct to let the effects of the stunty characteristic (both positive and negative) be cancelled by an opponent with stunty? I mean, stunty is in effect the result of players of different size interacting. So, with both players equal in size (like goblins, skinks, and halflings) there shouldn't be any effect.
naagh, would be strategy demolishing and it would also give other problems like: if someones dodging out of a tackle zon of both a ''bigger guy'' and a stunty's one, what would you do, let alone if you should also include a titchy guy!

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Post by narkotic »

Nah, leave it as it is: Stunty1 hits stunty2, then stunty2 hits the floor (Krunch!). Let's just assume all the rusty nails and armours and what else obnoxious is lying around on a BB pitch is taking care of stunties getting +1 on their injury roll... :D

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