Kick Skill, when to get it???

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SuM
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Kick Skill, when to get it???

Post by SuM »

Kick Skill, when to get it???

We are hitting Wk. 5 in our Local League... The SPP is flowing nicely now...
My Win, Loss, Tie record isn't the best yet, but my Zons are starting to poke their heads up, out of the water now...
My Team rating is in the Top 5... Doesn't mean a whole lot, but still...

Half my team has "Block"/ "Dodge" now...
1 Blitzer has "Guard", and 1 of my Throwers has "Accurate"...

I'm thinking that "Kick" should be soon...

When do you take it???
After all your Players are set up nicely with defensive Skills???
- or -
Do you get it earlier????

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Post by Grumbledook »

fast teams i get it as early as possable on a lineman (unless they get doubles or a stat)

other teams i wait a bit until i have some block maybe tackle and stripball and then i will take kick

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Post by Ithilkir »

Generally I (now) go for taking it as a first skill on the first lineman to normal skill if I have players with a movement of 7 or higher. If not then I tend to wait for some linemen to get block etc. Only exception to this I'd say are Dwarves and Chaos Dwarves, both need the ability either kick deep or near to the LoS to hopefully get into a midfield fight :)

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Post by Lofwyr »

As soon as a lineman gets his first skill he gets kick.
With Chaos i´d take 2 sure hands first but on the other teams kick is really useful.

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Post by Xtreme »

Grumbledook wrote:fast teams i get it as early as possable on a lineman (unless they get doubles or a stat)

other teams i wait a bit until i have some block maybe tackle and stripball and then i will take kick
I agree with this. I also like to have linemen with Kick and leader if at all possible.

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Post by Skummy »

Usually as soon as I can. On fast teams it is needed, and on slow teams it lets you place the ball near the line of scrimmage and get some pressure on in the first turn.

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Post by DoubleSkulls »

It depends on the team & league. Against fast teams Kick is far less effective than it is against slow teams.

Conversely in a bash heavy league often getting block or dodge on 3 LOS fodder 1st can help keep the team together.

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Post by Cervidal »

At 6 SPPs:

First non-doubles skill on a Lineman - Dirty Player
Second non-doubles skill on a Lineman - Dirty Player
Third non-doubles skill on a Lineman - Kick

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Post by DoubleSkulls »

Cervidal wrote:At 6 SPPs:

First non-doubles skill on a Lineman - Dirty Player
Second non-doubles skill on a Lineman - Dirty Player
Third non-doubles skill on a Lineman - Kick
With 'zons?

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Post by MoonFever »

I don't think I've ever taken Kick, before visiting these boards, but I've been enlightened, and if My Hobgoblin hadn't rolled a doubles, he would have gotten it. (I took dodge instead, hoping to get him sure hands next...)

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Post by kadu-c »

ianwilliams wrote:
Cervidal wrote:At 6 SPPs:

First non-doubles skill on a Lineman - Dirty Player
Second non-doubles skill on a Lineman - Dirty Player
Third non-doubles skill on a Lineman - Kick
With 'zons?
Dirty Player is really useful with Amazons, because you don't often finish the match with 11 players, so if you can restore the balance a little...
Sorry, I'm off-topic.

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Post by Bifi »

If I play a team with enough skills (such as humans) I usually take Kick as a first lineman-skill.

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Post by c9805222 »

In a human team, would you not consider kick on a thrower?

Basically in my starting human lineup I only have 4 linemen (why? because I don't see a need for a human team to have any more than 4 linemen at any point) so these will mainly be used on the los with the blitzers in the wings and the catchers ready lend assists or run through and threaten if the ball isn't picked up. Therefore 1 of the few players back is the thrower and it could be a useful on a defensive thrower.

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Post by Bifi »

c9805222 wrote:In a human team, would you not consider kick on a thrower?

Basically in my starting human lineup I only have 4 linemen (why? because I don't see a need for a human team to have any more than 4 linemen at any point) so these will mainly be used on the los with the blitzers in the wings and the catchers ready lend assists or run through and threaten if the ball isn't picked up. Therefore 1 of the few players back is the thrower and it could be a useful on a defensive thrower.
On a thrower I would take Accurate for the first skill, and I would consider Kick earliest as a second skill. By that point I surely have a lineman for advancement. And I usually place some Blitzers with Guard on the LoS.

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Post by DoubleSkulls »

c9805222 wrote:In a human team, would you not consider kick on a thrower?
Not a bad development. I'd take Accurate & Block 1st. If he didn't get a double by the 3rd skill then kick is a decent enough choice.

However I normally have "spare" linemen, so making one a kicker isn't a big issue. You don't need 2 throwers on defence, so fielding a lineman is an option. Also I don't like fielding more than 2 catchers at once - which further increases the room in the defensive 11.

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