How do YOU use your Witch elves

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How do YOU use your witch elves?

Blitzer, duh, one skill 'till blodge, + Frenzy & Jump Up. . .
32
58%
Reciever. Jump Up, and Dodge, Most revievers would kill for that.
11
20%
I am a wacko and use them for throwers, consistantly.
1
2%
I don't ever buy them, they are overpriced, and die to easy.
0
No votes
Elves!!! Pah, I wouldn't me caught dead playing them.
7
13%
Some other obvious role, that you somehow forgot, dummy (explain)
4
7%
 
Total votes: 55

Asperon Thorn
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How do YOU use your Witch elves

Post by Asperon Thorn »

Someone used the phrase "most people do . . ." in regards to witch elves. I have used them several different ways, but I have a prominent development path for them.

What's yours?

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NightDragon
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Post by NightDragon »

My Druchii friend, I feel we will differ as usual, but I voted for the catcher option although I do use them as blitzers as well. This is because I think they are too unreliable as blitzers and the safer option is catcher. DE's do have 4 blitzers afterall, or should have.

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Post by Dangerous Dave »

Definately as a blitzer.... but.. you always have an option to use them for other purposes too!


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Odium Khan
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Post by Odium Khan »

I start them out with block either route. Most often they don't get any doubles or increases and end up as general sweepers and elements of disturbance for my opponent. On an early increase, I'd consider making them scorers.
My current two are:
5. Nova Caine (block, sidestep, mighty blow)
6. Ephedra Sage (block, AG+1, leap)
I guess the first one is going tackle soon and become my prime WD-hunter. The second one I'm not quite sure of yet. Maybe she'll develop her cagebreaking skills further, but she also needs sidestep badly (she's a witchelf after all). Maybe some suggestions on this one?

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Post by Asperon Thorn »

Well for the first one. Dauntless on a doubles, but tackle for sure. On the second one I think you should go with strip ball, or again, dauntless on a doubles. You have one with sidestep, so your opponent is already fearing the sidelines, and the second one is a perfect cage breaker. The maxim of course being that "one is a target" so I would get him sidestep after strip ball, for sure.

And yes, for the most part I Disagree with Night Dragon. Although I haven't hesitated to use them in the reciever roll (If I can, I don't even field them on defense until they get block), I never build them as such. AG 4 and Dodge is enough to allow me to choose my blocks, so I don't find them that unreliable. The fear of a Frenzy player that can go anywhere she chooses, and developed to HIT, tightens up offenses, and can be used (with careful planing on assists) to really open a cage.

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Asmodan
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Post by Asmodan »

Hmm, what if i use them both as receivers and blitzers, which option should i choose then?

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Post by Asperon Thorn »

Well how do you predominantly build them? Do you put Gen, str skills, or mostly ball carrying skills.

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Post by Asmodan »

Mostly general and strenght but i still score a lot with them.

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Post by martynq »

I definitely use my witch elves as blitzers. First skill is Block. After that a variety of Side Step, Tackle, etc. MB on doubles (it's not going to be PO is it!).

I wouldn't give Dauntless to a witch elf... I would rather that someone going up against big guys had higher armour, so I give Dauntless to one blitzer and a back-up line-elf (or two) who already has Block.

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Post by campaigner »

I have built mine as receivers, but thinking about it, I would now surely build them to be bashers (I started my Delf team some 3 years or so ago and thought that they were the catchers :roll: seeing that they had dodge... they scored pretty good though)

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Post by DoubleSkulls »

Why build receivers when everyone catches on a 2+?

Also it helps keep the SPPs spread around.

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Re: How do YOU use your Witch elves

Post by Urrgok »

Asperon Thorn wrote:Someone used the phrase "most people do . . ." in regards to witch elves. I have used them several different ways, but I have a prominent development path for them.

What's yours?

Asperon Thorn
Blitzer, because they don't really last too long if you consistently put the enemy team between them and their teammates...

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Post by Grundgen »

I voted other...while they way I use them isn't SO different from blitzer, I always love developing them as 'safety/defensive back' types. The usual Block, tackle, passblock, shadowing route...strip ball is great as well, and I might throw that in in lieu of passblock...all depends on how long they live hehe...give one leap and you have yourselves a monster on defense.

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Post by Azurus »

I'm a wacko that uses them for throwers.....

Well, almost. They are more safeties than throwers, but it's the close one to the way i use them. They hang back to pick up loose balls, ambush recievers and such.

They tend to get hold of the ball deep in my own half (usually on defence, or if my attack stalls), and pass downfield to blitzers (4 is enough of these). Obviously they still get mostly blitzer-type skills, and can fill in if need be.

I've also (worryingly) played quite a lot of games with the witches on the bench, because they just didn't seem nescessary......there are times when a block lino is a much more reliable option.

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Post by NightDragon »

I definately see them as catchers. Why build them as such when they catch on an AG +2, because
1. I don't want to potentially use up a re-roll when DE's should be catching as a birth right
2 Because you already have 4 blitzers so some team diversity is good
3 Their low AV makes them very susceptible to be taken out when blitzing so losing valuable on field players.

However on a double I would take dauntless.

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