First skill for wight?
- Urrgok
- Rookie
- Posts: 38
- Joined: Sun Oct 05, 2003 4:15 pm
First skill for wight?
What say you? Candidates are:
Strip ball.
Sure hands.
Tackle.
Also considering pro, but have got 3 trr as is, so...
Strip ball.
Sure hands.
Tackle.
Also considering pro, but have got 3 trr as is, so...
Reason: ''
"He's got the Camel Clutch on him...this is serious".
-
- Legend
- Posts: 2546
- Joined: Fri Oct 25, 2002 10:04 pm
- Location: Fife, Scotland
- Contact:
*points to tactics and team development forum*
Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
-
- Legend
- Posts: 3016
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Worcester, England
- Contact:
- ScottyBoneman
- Super Star
- Posts: 1138
- Joined: Tue Sep 17, 2002 1:14 pm
- Location: Great North
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
- Urrgok
- Rookie
- Posts: 38
- Joined: Sun Oct 05, 2003 4:15 pm
-
- Super Star
- Posts: 1251
- Joined: Thu May 02, 2002 11:21 am
- Location: Cupar, Fife, Scotland
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
-
- Emerging Star
- Posts: 326
- Joined: Tue Aug 28, 2001 10:12 am
- Location: Leusden, The Netherlands
- Contact:
In that case start of with Strip Ball. I would want Tackle in the end as well since the ball carriers of your oppenents will most probably end up with Dodge.Urrgok wrote:Thing with tackle is, I won't get to use it much, seeing as our league is almost devoid of players with dodge...
Reason: ''
m@hobbit blood bowl league
http://www.madhobbit.net/bbleague
http://www.madhobbit.net/bbleague
-
- Legend
- Posts: 3016
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Worcester, England
- Contact:
What?? No Human catchers, No Gutter Runners, No Amazons, No Wood Elves , No Ghouls , No Witch Elves, etc etc.Urrgok wrote:Thing with tackle is, I won't get to use it much, seeing as our league is almost devoid of players with dodge...skwpp wrote:Id say dodge on doubles. But tackle on normal for sure
Reason: ''
McDeth,
"Can't Sleep Clowns will eat me"
"Who's that Reverend Green??"
"Can't Sleep Clowns will eat me"
"Who's that Reverend Green??"
- ScottyBoneman
- Super Star
- Posts: 1138
- Joined: Tue Sep 17, 2002 1:14 pm
- Location: Great North
Or players that roll doubles? Or other Elves that choose it?McDeth wrote:What?? No Human catchers, No Gutter Runners, No Amazons, No Wood Elves , No Ghouls , No Witch Elves, etc etc.Urrgok wrote:Thing with tackle is, I won't get to use it much, seeing as our league is almost devoid of players with dodge...skwpp wrote:Id say dodge on doubles. But tackle on normal for sure
Reason: ''
[size=75]The ocean doesn't want me today.[/size]
-
- Rookie
- Posts: 18
- Joined: Tue Oct 29, 2002 5:05 am
Toss up...
For me it's between tackle and sure hands. I always like the skills that have two uses.
Strip ball -- is nice and I've taken on an orc blitzer or two, can't remember the last time I've used it. It's a good side effect skill since usually you want to knock the guy down and get the ball that way. A little too situational for my liking.
Sure Hands -- a great skill that I've seen taken very rarely (in my league no idea about others). Helps in two purposes, picking up the ball (god how many times have i failed that one) and holding onto the ball when pushed by a strip ball player. Canceling another players skill is always a bonus. However with your ghouls most likely the primary ball carriers this might not be a much used skill unless your wight tries to become a fullback type runner (big bruising blocking fool) which could take away from your ghouls development as scorers
Tackle -- an even better skill that I've only just realized how good it is with more agility teams coming into the league. It cancels a skill and disallows a skill re-roll forcing use of a team re-roll if needed. It's used on blocks which is a wights job and can be used to target the opposing team's ball carriers who will eventually get dodge (first skill I give to non lineman on doubles). Plus against non dodge heavy teams (read power heavy hitting) the tackle won't make him a target while a dodge heavy opponent most likely isn't going to be headhunting your better players.
All that typing to end up saying...
Tackle
Strip ball -- is nice and I've taken on an orc blitzer or two, can't remember the last time I've used it. It's a good side effect skill since usually you want to knock the guy down and get the ball that way. A little too situational for my liking.
Sure Hands -- a great skill that I've seen taken very rarely (in my league no idea about others). Helps in two purposes, picking up the ball (god how many times have i failed that one) and holding onto the ball when pushed by a strip ball player. Canceling another players skill is always a bonus. However with your ghouls most likely the primary ball carriers this might not be a much used skill unless your wight tries to become a fullback type runner (big bruising blocking fool) which could take away from your ghouls development as scorers
Tackle -- an even better skill that I've only just realized how good it is with more agility teams coming into the league. It cancels a skill and disallows a skill re-roll forcing use of a team re-roll if needed. It's used on blocks which is a wights job and can be used to target the opposing team's ball carriers who will eventually get dodge (first skill I give to non lineman on doubles). Plus against non dodge heavy teams (read power heavy hitting) the tackle won't make him a target while a dodge heavy opponent most likely isn't going to be headhunting your better players.
All that typing to end up saying...
Tackle
Reason: ''
Thanks,
Risu
Risu