Overtime Suggestion

Got a great idea and/or proposal for BloodBowl?

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Redfang
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Overtime Suggestion

Post by Redfang »

I would hereby like to make the following suggestion as a change to the overtime rules. This is just a rough idea with no playtesting at all etc...

First both parties set up their team at the same time. Alternatively you could let each coach set up one mini at a time, starting with the coach with the most active players left or randomly determining the coach that places the first mini. All the normal rules for setting up are obeyed.

Then a D6 is rolled to randomly determine in what centre square the ball is dropped. (A wizard is hired for this using a spell to either create a ball in the air or to float one there. Some rich Dwarf stadiums use a guy in a Gyrocopter for this).

The player under the ball (if any) then has a normal chance to catch this (catching a bouncing ball, with TZ modifiers) if he doesn't catch the ball use the following scatter template (rolling a D6):

Code: Select all

1 2
X 3-4
5 6
or:

Code: Select all

1 2
X 3
4 5
RR 6's
This template is placed with the X on the spot from where the ball is not caught, and the other side over the opponents LoS. The ball then bounces to the indicated space. This out-of-the-ordinary bouncing behaviour can be interpreted as the opponents trying to get the ball away from the other guy in a mad scrumble for the ball.
If the ball lands in an empty square it bounces once more using this template, either until it is caught or until it lands in an empty square and bounces again to an empty square.

(Alternatively the Kick-In template can be used instead of this new template)

Once one of these 2 events occur, the player whose side the ball is on may take 1 action. This may either be a pass action up to short pass range (or only quick?), a hand-off or a move action. Movement for each of these actions is halved. GFI as normal (?)
(Should blitzing be allowed as well?)

After this action, the other player (who does not have the ball) starts a normal turn, and play continues until a TD is scored, which then determines the winner.

As I said this idea is not thought through well enough, but I just wanted to share and see if we can make this work in some way.

What do you think?

R

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Post by Redfang »

not much apparently

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Post by Joemanji »

Is overtime currently "golden touchdown", or do you always play the 8 turns?

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Post by sean newboy »

Currently its that or highest die.

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Post by Dark Lord (retired) »

Your idea sounds a little complex but you definitely have the right idea.

Something needs to be done about it. We always just rolled a die because the coin toss always decided it anyway. ST teams would start playing for OT in second half, win the toss and then finish the other team off for 8 turns. Then the AG teams with an OTS would just win it way too easily.

A mad scramble for the ball would be cool. Some sort of scrum.

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Post by sean newboy »

Well the South Bend Indiana actually has a tournament form that could be used for an ot scrum. I have edited for an ot use.

Both teams set up no farther than 3 squares in from the endzone ( still only 11 players). The ball is boounced into 1 of the 4 center squares. Dice off just determines who goes first.

The fast teams usually get the ball but they may not be able to get someone past the strong teams.

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Post by Redfang »

The good thing about my system, and also about Sean's system to some degree, is that the team starting the half, doesn't have the ball and the team with the ball doesn't start playing, so neither team gets a strong advantage over the other by a simple coin toss/die roll.

The idea might be complicated but since it will rarely be used (in ordinary leagues) that's not a problem. At the same time, the current rules do need a change, because, even though overtime occurs only rarely, this will invariably happen at important matches (deciding tournament placing or even finals).

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Post by Blackscale »

I like the idea that neither team starts with the ball.

I would suggest setting up at the same time with a screen between the coaches, so they cannot see how the other sets his players.

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Post by DesTroy »

Nazgit wrote:Is overtime currently "golden touchdown", or do you always play the 8 turns?
Don't you mean "sudden death"? After all, that term works better for BB, doesn't it? :D

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