Dirty Player...get more fouling in game but at cost
Moderator: TFF Mods
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
Dirty Player...get more fouling in game but at cost
Here's a new suggestion for toning down dirty player but increasing fouling. Dirty player still gets +2 to AV roll but no longer +2 to injury. But since dirty player is good at what he can ignore the eye. he can continue to foul at only being caught on a 6.
Reason: ''
-
- Legend
- Posts: 4503
- Joined: Fri Oct 04, 2002 11:18 am
- Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...
- Yavatol
- Super Star
- Posts: 792
- Joined: Mon Aug 04, 2003 6:48 pm
- Contact:
-
- Veteran
- Posts: 298
- Joined: Sun Jul 27, 2003 1:39 am
- Location: Würzburg, Germany
without the +2 on injury-roll the DP becomes pointless...
fouling is for tactically taking out key players. And without any chance for a injury-mod, it´s quite pointless. So you increase fouling, but the mindless kind.
fouling is for tactically taking out key players. And without any chance for a injury-mod, it´s quite pointless. So you increase fouling, but the mindless kind.
Reason: ''
Früher hasste ich es zu Hochzeiten zu gehen. Tanten und großmütterliche Bekannte kamen zu mir, pieksten mich in die Seite, lachten und sagten:"Du bist der Nächste." Sie haben mit dem Scheiss aufgehört als ich anfing, auf Beerdigungen das gleiche zu tun.
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
- Pardus
- Veteran
- Posts: 234
- Joined: Wed Mar 19, 2003 11:54 pm
yeah i thought of making dirty player a -1 on the IGMEOY roll and secret weapon penalty roll (with one of the purchasable secret weapons house rules)
Reason: ''
I FEEL THE NEED... THE NEED FOR WEED!!!
It's called BloodBOWL!!!
---------------------
Cusi 1975-2004
We'll miss ya dude
---------------------
It's called BloodBOWL!!!
---------------------
Cusi 1975-2004
We'll miss ya dude
---------------------
-
- Veteran
- Posts: 298
- Joined: Sun Jul 27, 2003 1:39 am
- Location: Würzburg, Germany
Plasmoid:
in this situation I even risk being sent off and use the most expandable player. So the proposed DP-change would have little effect. I like the current system petty much... it´s only broken with "get the ref", which should be a 4+argue-the-call IMO.
Tactical fouling is mainly to keep a specific player off the pitch for at least the drive. With the changed dirty player, blind fouling is encouraged, as the chances being sent off are equally in every situation and they are lower than getting the opponent off the pitch.
in this situation I even risk being sent off and use the most expandable player. So the proposed DP-change would have little effect. I like the current system petty much... it´s only broken with "get the ref", which should be a 4+argue-the-call IMO.
Tactical fouling is mainly to keep a specific player off the pitch for at least the drive. With the changed dirty player, blind fouling is encouraged, as the chances being sent off are equally in every situation and they are lower than getting the opponent off the pitch.
Reason: ''
Früher hasste ich es zu Hochzeiten zu gehen. Tanten und großmütterliche Bekannte kamen zu mir, pieksten mich in die Seite, lachten und sagten:"Du bist der Nächste." Sie haben mit dem Scheiss aufgehört als ich anfing, auf Beerdigungen das gleiche zu tun.
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
- mrinprophet
- Star Player
- Posts: 709
- Joined: Thu Jan 01, 1970 12:00 am
- Location: St. Louis, MO USA
I think that the best way to increase fouling is to allow soft fouls. That is, the worst case is BH. Its a psychological fix. I think the reason people don't foul as much is that if you kill a good player via a foul your opponent is irritated and things may degenerate. If you kill a good player via a block, it was just the dice.
Given that the LRB has greatly increased the value of league play and maintaining a team for an extended period, this is more of an issue. I see previous versions (3rd and before) as more beer and pretzels, with the latter editions being more strategic. Obviously, there is elements of both in each condition, just being tilted more in one direction. Fouling is more beer and pretzels (note not all B&P).
Given that the LRB has greatly increased the value of league play and maintaining a team for an extended period, this is more of an issue. I see previous versions (3rd and before) as more beer and pretzels, with the latter editions being more strategic. Obviously, there is elements of both in each condition, just being tilted more in one direction. Fouling is more beer and pretzels (note not all B&P).
Reason: ''
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
even without the injury mod u still get player off the pitch on 8+ and he won't be doing anything next turn anyway. My main gripe is the +2 to injury. I think +2/+1 would work great too. and if your dirty player only get's caught on a 6 if you don't send him off this turn you can easily foul again and get him off next turn.
Reason: ''
-
- Veteran
- Posts: 298
- Joined: Sun Jul 27, 2003 1:39 am
- Location: Würzburg, Germany
But the +2-mod is the thing that makes DP worth takin. It´s the only way to greatly improve the chance to get one player off the pitch for teams without mutations.
If you wanna tone down DP, then add the following rule:
If a SI or a RIP is caused by a foul, the fouling players is automatically sent off by the referee.
That way you reduce the impact of DPs to one lasting injury per DP.
If you wanna tone down DP, then add the following rule:
If a SI or a RIP is caused by a foul, the fouling players is automatically sent off by the referee.
That way you reduce the impact of DPs to one lasting injury per DP.
Reason: ''
Früher hasste ich es zu Hochzeiten zu gehen. Tanten und großmütterliche Bekannte kamen zu mir, pieksten mich in die Seite, lachten und sagten:"Du bist der Nächste." Sie haben mit dem Scheiss aufgehört als ich anfing, auf Beerdigungen das gleiche zu tun.
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
i don't agree. a foul is usually a free injury roll. Most coaches set it up so that they will break the armor when they foul. No other option except pushing out of bounds is like this.
even without the injury modifiers the player will not be doing anything next turn. And if you allow more fouling odds are after 2-3 fouls he will be off the pitch. so you can still get si's and deaths without worrying about ejections.
even without the injury modifiers the player will not be doing anything next turn. And if you allow more fouling odds are after 2-3 fouls he will be off the pitch. so you can still get si's and deaths without worrying about ejections.
Reason: ''
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
And I don't agree either.
Giving any lineman access to +2 injury rolls is a very bad thing.
I know that it has "always" been this way, but we've never liked it.
Seeing a 1-skill lineman shovelling out star players is just too much for me. But the +1 is still a good bonus. DP's are still very popular in my league.
Martin
Giving any lineman access to +2 injury rolls is a very bad thing.
I know that it has "always" been this way, but we've never liked it.
Seeing a 1-skill lineman shovelling out star players is just too much for me. But the +1 is still a good bonus. DP's are still very popular in my league.
Martin

Reason: ''
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
i'd also like to see spp's come back for fouling too! that way people won't get all whiny and mad when u foul their players....now u got a reason...spp's. I'm not even a big fouler. But with dp in it's current condition you can't do this because everylineman would be taking it to speed them to their 2nd skill.
Reason: ''
-
- Rookie
- Posts: 31
- Joined: Tue Nov 25, 2003 4:32 pm