Pilling on again
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If you do the percentages, you still have a good chance to break armor with piling on. just not guaranteed like before. Plus Piling On + any modifier is still good skill.
Piling+claw+rsc = scary player.
Piling on + mighty blow= elf killer.
you'll probably see it more now on orc blitzers/norse blitzers since you really don't want to put your st 5 players on the ground for a non-guarantee.
Piling+claw+rsc = scary player.
Piling on + mighty blow= elf killer.
you'll probably see it more now on orc blitzers/norse blitzers since you really don't want to put your st 5 players on the ground for a non-guarantee.
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I disagree. I've already seen the scary piling on rsc claw player...they are scary.
against AV 7 piling on is great cuz you still have around 75% chance to break...add mighty blow to that and you'll be whacking elves, skaven and any other av7 team right off the pitch like before. It's just not as effective against dwarves and orcs which it shouldn't be.
against AV 7 piling on is great cuz you still have around 75% chance to break...add mighty blow to that and you'll be whacking elves, skaven and any other av7 team right off the pitch like before. It's just not as effective against dwarves and orcs which it shouldn't be.
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I'm still a little put off by it. At this point, there are a few other skills my blitzers will be getting first. Old po was a good first choice, because it became a spp machine and your heavy hitters built skills quickly.
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We always played skill where modifiers are designated before the dice roll
because your going to try to punch the opponet either normal or with the extra ummmph from MB in the first place.
I dont see where deciding after the roll is right.
Because deciding to use MB after you make your roll would be like: you punch the guy, "well i didnt hit him hard enough" so now lets add the strength bonus from MB.
The way i see it, using MB is decided on the hit itself, your either going to add it for the armor roll to break it so you hit the guy real hard or, you hit him normal and use the added strength from MB to injure him before the injury roll.
because your going to try to punch the opponet either normal or with the extra ummmph from MB in the first place.
I dont see where deciding after the roll is right.
Because deciding to use MB after you make your roll would be like: you punch the guy, "well i didnt hit him hard enough" so now lets add the strength bonus from MB.
The way i see it, using MB is decided on the hit itself, your either going to add it for the armor roll to break it so you hit the guy real hard or, you hit him normal and use the added strength from MB to injure him before the injury roll.
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You are describing a house rule. Its clear that you can always decide to use
a skill(or not) after you see the dice roll --- unless it specifically says you cant in the skill description.
Pg 24 of the LRB from memory.
Besides; since when could someone in real life decide how hard they are
going to hit someone(MB) after they have actually hit them (Block) ???
sangraal
a skill(or not) after you see the dice roll --- unless it specifically says you cant in the skill description.
Pg 24 of the LRB from memory.
Besides; since when could someone in real life decide how hard they are
going to hit someone(MB) after they have actually hit them (Block) ???
sangraal
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