Separate Chaos Teams

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DoubleSkulls
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Post by DoubleSkulls »

Bestigors starting S4 & Block is a no-no & TBH the Bestigor is underpriced with Block @100k. It ought to be ~120k.

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Post by gken1 »

crap!!!!!! you're right meant to delete the block but cut and paste screw up...edited. :)

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Post by Sixpack595 »

OK, going by the guidelines I got from Galak's site this team is fine. It violates none of the rules. I didn't do the math on the Centigor, but Thick Skull and Frenzy are the same cost, and the extra Mv is only worth 1 point more than the pt of Av. By dropping 1 point of Ag (to 1) it lowers his cost by 1 or 2 points, don't recall which. By dropping Sure Feet we get 2 points too.

Code: Select all

0-12 Beastman  60k   6 3 3 8  Horns  {G,S,Ph}
0-2  Bestigor  100k  6 4 3 8  Horns  {G,S,Ph}
0-2 Centigor   130k  7 4 1 8 Frenzy, Sure Feet, Sprint {G,S,Ph}
Re-rolls = 60k
Minotaur Big Guy
OR:

Code: Select all

0-12 Beastman  60k   6 3 3 8  Horns  {G,S,Ph}
0-2  Bestigor  100k  6 4 3 8  Horns  {G,S,Ph}
0-2 Centigor   130k  7 4 2 8 Frenzy, Sprint {G,S,Ph}
Re-rolls = 60k
Minotaur Big Guy
This my reasoning behind the list:

Beastmen are undisciplined mobs, this is reflected by a total lack of "skill" skills. Sprint and Frenzy are more reflections of their nature.

Everyone is Av 8...naturally tough, but lacking in actual armor.

Faster than current Chaos and since this is a seperate the Chaos team thread I assume the Beastman free Chaos team will further seperate them by including some skills on Linos (Norse linemen?)

Theres more, but I got to get back to work! :roll:

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Post by gken1 »

totally agree. I like the sure feet better since 4 feet = sure feet. Bull Centaurs got it no reason Centigors shouldn't.

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Post by Thadrin »

Going off on a tangent from beastmen...I've been thinking about the Rotter team. To truly differentiate it from the Chaos team I wondered if this might not be an interesting change:

0-12 Plague Zombies 4/3/1/9 Regen Ge 40k
0-6 Pestigor 6/3/3/8 Horns Ge,St, Ph 60k
0-4 Rotters 4/4/1/9 Foul App Ge, St, Ph 100k
0-1 Beast *whatever the current rules are I can't remember*
*Plague zombies may take Foul Appearance as though it were a general trait.
rerolls 70k

I want to do a nurgle team, and have a big box of Zombie bits now...
they get more cheap fodder than the other chaos teams, but the fodder is less able.

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Post by Joemanji »

C'mon - Plague Zombies should have Frenzy, and maybe even Jump Up. Leave 'em AV 8 too, otherwise they would just be uber-hard... :D

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Post by Sixpack595 »

I thought instead of Rotters the Beast should create a plague zombie of some sort. Frenzy and jump up seem to make them agile, so I thought stand firm or thick skull would be cool. In Mordie they ignore stunned, why not in BB too? Jump up would be similar. But they can't be bought! :lol: If you allow them to be bought everyone would start with a bunch of Rotters. :roll: Oh well, I'm thinking of a house rule team...not an experimental. Fun over balance and all that. :smoking:

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Post by Ithilkir »

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-12   Lineman     6  3  3  8    Horns                    60,000     Gen, St, Phys 
0-4    Blitzer     7  3  3  8    Horns, Sure Feet         90,000     Gen, St, Phys
0-2    Blocker     5  4  2  8    Horns, Thick Skull       100,000    Gen, St, Phys

Re-Rolls: 60,000

Big Guy: Minotaur

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Post by Joemanji »

Alright, we can't seem to reach any kind of consensus about the Beastman team, but does anyone not like the Chaos team below? I think it is just about as balanced as you could ask.

Code: Select all

0-12 Linemen        50k   6 3 3 7  Block  {G,Ph}
0-4  Chaos Warrior  100k  5 4 3 9  -  {G,S,Ph}
Rerolls = 70k
A typical starting team could be:
3 Chaos Warriors
8 Linemen
3 rerolls
FF 9
10k spare (or for a freebooted apo)

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Post by Joemanji »

Ithilkir wrote:

Code: Select all

Qty   Position    Mv St Ag Av   Skills & Traits        Cost      Skills
0-12  Lineman     6  3  3  8    Horns                  60,000    Gen, St, Phys 
0-4   Blitzer     7  3  3  8    Horns, Sure Feet       90,000    Gen, St, Phys
0-2   Blocker     5  4  2  8    Horns, Thick Skull     100,000   Gen, St, Phys

Re-Rolls: 60,000

Big Guy: Minotaur
Wow, that looks pretty reasonable. :) The Blitzers would have to be 100k at least, or they are a human blitzer with Sure Feet and Phys access free on top.

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Post by Ithilkir »

Well they don't have block :) (a '20k' skill)

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Post by Joemanji »

Ah, good point. :oops:

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Post by plasmoid »

Hi all,
I like the "marauder" team with chaos warriors and norse linemen.
I wouldn't mind of those linemen had access to ST skills too - just like beastmen. That way, the old chaos team would only have traded horns and 1AV for block skill. IMO a fair trade.

Actually, I think that the team would be better balanced than the old chaos team.
It would be better as a starting team, but weakened later in the season due to AV7.
IMO, the "old" chaos team is too slow a starting team, and a little too good after 30+ games.

Martin

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Post by Joemanji »

plasmoid wrote:Actually, I think that the team would be better balanced than the old chaos team.
It would be better as a starting team, but weakened later in the season due to AV7.
IMO, the "old" chaos team is too slow a starting team, and a little too good after 30+ games.
My thoughts exactly. I think that access to mutations adds enough to keep the team ticking over at high TRs, even with AV 7. Strength access on the linos would be too much, IMO.

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Post by Sixpack595 »

I'm all for that Chaos Marauder list. I too would like to see strength access on the Linos, but its not that big of a deal. Thats the sort of thing playtesting can sort out.
Sixpack595 wrote:...I assume the Beastman free Chaos team will further seperate them by including some skills on Linos (Norse linemen?)

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