Separate Chaos Teams
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OK, going by the guidelines I got from Galak's site this team is fine. It violates none of the rules. I didn't do the math on the Centigor, but Thick Skull and Frenzy are the same cost, and the extra Mv is only worth 1 point more than the pt of Av. By dropping 1 point of Ag (to 1) it lowers his cost by 1 or 2 points, don't recall which. By dropping Sure Feet we get 2 points too.
OR:
This my reasoning behind the list:
Beastmen are undisciplined mobs, this is reflected by a total lack of "skill" skills. Sprint and Frenzy are more reflections of their nature.
Everyone is Av 8...naturally tough, but lacking in actual armor.
Faster than current Chaos and since this is a seperate the Chaos team thread I assume the Beastman free Chaos team will further seperate them by including some skills on Linos (Norse linemen?)
Theres more, but I got to get back to work!
Code: Select all
0-12 Beastman 60k 6 3 3 8 Horns {G,S,Ph}
0-2 Bestigor 100k 6 4 3 8 Horns {G,S,Ph}
0-2 Centigor 130k 7 4 1 8 Frenzy, Sure Feet, Sprint {G,S,Ph}
Re-rolls = 60k
Minotaur Big Guy
Code: Select all
0-12 Beastman 60k 6 3 3 8 Horns {G,S,Ph}
0-2 Bestigor 100k 6 4 3 8 Horns {G,S,Ph}
0-2 Centigor 130k 7 4 2 8 Frenzy, Sprint {G,S,Ph}
Re-rolls = 60k
Minotaur Big Guy
Beastmen are undisciplined mobs, this is reflected by a total lack of "skill" skills. Sprint and Frenzy are more reflections of their nature.
Everyone is Av 8...naturally tough, but lacking in actual armor.
Faster than current Chaos and since this is a seperate the Chaos team thread I assume the Beastman free Chaos team will further seperate them by including some skills on Linos (Norse linemen?)
Theres more, but I got to get back to work!

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Going off on a tangent from beastmen...I've been thinking about the Rotter team. To truly differentiate it from the Chaos team I wondered if this might not be an interesting change:
0-12 Plague Zombies 4/3/1/9 Regen Ge 40k
0-6 Pestigor 6/3/3/8 Horns Ge,St, Ph 60k
0-4 Rotters 4/4/1/9 Foul App Ge, St, Ph 100k
0-1 Beast *whatever the current rules are I can't remember*
*Plague zombies may take Foul Appearance as though it were a general trait.
rerolls 70k
I want to do a nurgle team, and have a big box of Zombie bits now...
they get more cheap fodder than the other chaos teams, but the fodder is less able.
0-12 Plague Zombies 4/3/1/9 Regen Ge 40k
0-6 Pestigor 6/3/3/8 Horns Ge,St, Ph 60k
0-4 Rotters 4/4/1/9 Foul App Ge, St, Ph 100k
0-1 Beast *whatever the current rules are I can't remember*
*Plague zombies may take Foul Appearance as though it were a general trait.
rerolls 70k
I want to do a nurgle team, and have a big box of Zombie bits now...
they get more cheap fodder than the other chaos teams, but the fodder is less able.
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- Sixpack595
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I thought instead of Rotters the Beast should create a plague zombie of some sort. Frenzy and jump up seem to make them agile, so I thought stand firm or thick skull would be cool. In Mordie they ignore stunned, why not in BB too? Jump up would be similar. But they can't be bought!
If you allow them to be bought everyone would start with a bunch of Rotters.
Oh well, I'm thinking of a house rule team...not an experimental. Fun over balance and all that. 



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Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-12 Lineman 6 3 3 8 Horns 60,000 Gen, St, Phys
0-4 Blitzer 7 3 3 8 Horns, Sure Feet 90,000 Gen, St, Phys
0-2 Blocker 5 4 2 8 Horns, Thick Skull 100,000 Gen, St, Phys
Re-Rolls: 60,000
Big Guy: Minotaur
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- Joemanji
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Alright, we can't seem to reach any kind of consensus about the Beastman team, but does anyone not like the Chaos team below? I think it is just about as balanced as you could ask.
A typical starting team could be:
3 Chaos Warriors
8 Linemen
3 rerolls
FF 9
10k spare (or for a freebooted apo)
Code: Select all
0-12 Linemen 50k 6 3 3 7 Block {G,Ph}
0-4 Chaos Warrior 100k 5 4 3 9 - {G,S,Ph}
Rerolls = 70k
3 Chaos Warriors
8 Linemen
3 rerolls
FF 9
10k spare (or for a freebooted apo)
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Wow, that looks pretty reasonable.Ithilkir wrote:Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills 0-12 Lineman 6 3 3 8 Horns 60,000 Gen, St, Phys 0-4 Blitzer 7 3 3 8 Horns, Sure Feet 90,000 Gen, St, Phys 0-2 Blocker 5 4 2 8 Horns, Thick Skull 100,000 Gen, St, Phys Re-Rolls: 60,000 Big Guy: Minotaur

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Well they don't have block
(a '20k' skill)

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Hi all,
I like the "marauder" team with chaos warriors and norse linemen.
I wouldn't mind of those linemen had access to ST skills too - just like beastmen. That way, the old chaos team would only have traded horns and 1AV for block skill. IMO a fair trade.
Actually, I think that the team would be better balanced than the old chaos team.
It would be better as a starting team, but weakened later in the season due to AV7.
IMO, the "old" chaos team is too slow a starting team, and a little too good after 30+ games.
Martin
I like the "marauder" team with chaos warriors and norse linemen.
I wouldn't mind of those linemen had access to ST skills too - just like beastmen. That way, the old chaos team would only have traded horns and 1AV for block skill. IMO a fair trade.
Actually, I think that the team would be better balanced than the old chaos team.
It would be better as a starting team, but weakened later in the season due to AV7.
IMO, the "old" chaos team is too slow a starting team, and a little too good after 30+ games.
Martin
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- Joemanji
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My thoughts exactly. I think that access to mutations adds enough to keep the team ticking over at high TRs, even with AV 7. Strength access on the linos would be too much, IMO.plasmoid wrote:Actually, I think that the team would be better balanced than the old chaos team.
It would be better as a starting team, but weakened later in the season due to AV7.
IMO, the "old" chaos team is too slow a starting team, and a little too good after 30+ games.
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- Sixpack595
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I'm all for that Chaos Marauder list. I too would like to see strength access on the Linos, but its not that big of a deal. Thats the sort of thing playtesting can sort out.
Sixpack595 wrote:...I assume the Beastman free Chaos team will further seperate them by including some skills on Linos (Norse linemen?)
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