How to stop a one-turner

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plasmoid
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Post by plasmoid »

Hi Ian,
no offense to pass block, but it isn't much good against 1TS.

You need several pass blockers to cover both sides of the pitch effectively.
And all you get is forcing your opponent to do a pass and a hand-off.
You should be getting the same effect from a good kick (kick skill).

Furthermore, use pass blockers up front, and you will actually make it easier to run straight through the chain of players in the back.
Stick with kick, and pray that you "force" your opponent to roll a 1-1.

Martin
(PS - this is the point where I usually mention turning sprint into a trait).

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DoubleSkulls
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Post by DoubleSkulls »

MadLordAnarchy wrote:In my league last season, only one genuine long passing player was developed
MadLordAnarchy wrote:Everyone I know was bored with single race teams five years ago and it took me until last year to create a team selection method that works just fine, is balanced and creates weaknessess to exploit and strengths to counter.
:-? It strikes me that if everyone is running the ball all the time there is a lot less variation in the type of teams you are up against.

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Ian 'Double Skulls' Williams
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Post by MadLordAnarchy »

ianwilliams wrote: :D
8) People wouldn't believe the variety in my BBowlers. None of them have heard of TBB or BBRC or JJ and none of them listen to hard rock or have long hair. They all want to win but we don't want dominating strategies, it's a battle of the coaches not of the best skill combos. Passing is just too high a risk for most people even if the team that won the title did have the passer with the most yards (though not completions).

The Kick/Pass Block approach to 1-turners may make it slightly more difficult but there's still nothing that can be done to stop them if they make their relatively easy rolls. I firmly believe that if one team cannot directly intervene to prevent the other team from achieving their goals, it is not sport. Darts, snooker, gymnastics, 1-turners are not sport. :x

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Post by Scipio_Publius »

1-turners are the negation of variety. They are such an effective means of scoring that they dominate other fast strategies meaning that there if someone wants to win using pace they will select a 1-turner wherever possible.
I don't think so. I have one on my current team and he rarely ends up playing on offence. Essentially, of the teams that can get them (1TS player), scoring is not a problem. You are almost always kicking to your opponent once you get the players that can turn over the ball. Its getting the ball back that is the hard part. So you build your team around that instead of 1TSers. If my opponent scores why should I bother with scoring with my 1 TS? He ends up sucking up a lot of SPP's rather then spreading the wealth.

So that means he only comes out to play on D if I have too many guys out or he comes out to win a Tie Breaker or keep me in it by Tieing the score on the last turn. Usually this means a player has got to pick up the ball on a 2 or 3+, throw on what ever, and the 1TSer has to catch on a 2+, Sprint 3 times on a 2+, dodge twice on a 3+ and then dodge on a 2+ if all is setup well and that doesn't include tacklers, diving tacklers, or pass block/kick combo. Thats like 9 to 11+ dice rolls to pull off a one turn score.

Thee above is all for the We catcher/ Skaven GR. The thrown goblin/fling is pretty much countered with the kick skill.

I just don't think they are that big of deal.
They all want to win but we don't want dominating strategies
I find thee above quote to be a contradiction of terms. Wanting to win consistantly is finding the dominating strategy. 8) Thats my view anyway. :)

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Post by MadLordAnarchy »

[quote="Scipio_Publius
They all want to win but we don't want dominating strategies
I find thee above quote to be a contradiction of terms. Wanting to win consistantly is finding the dominating strategy. 8) Thats my view anyway. :)[/quote]

Wanting to win and not wanting dominant strategies are not incompatible. One coach on our rules council voted in favour of using the new PO even though he was the only coach who had it. Winning is important but league continuity is the most important thing. It's all very well winning but driving the opponents away because you are unstoppable is no good.

The problem with 1-turners is that they don't give the defence a genuine opportunity to stop the attack. Defence should be about more than just getting the right skills but it is nothing but that against 1-turners.

I won't go on even tho I love the 1-turner debate because it was the first I had here at TBB. Suffice to say that I believe they skew the game and make the acquisition of a certain set of skills ruin the opportunity for individuality and defensive strategy.

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Post by gken1 »

Here's the best strategy..........destroy his team! foul hit and smash the rest of his team. get him down to 4 players and he'll have to put his one turn scorer on the line. set up 9 men on line and he won't be ablet o score.

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plasmoid
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Post by plasmoid »

Hi all,

>Here's the best strategy..........destroy his team! foul hit and smash the rest of his team.
>get him down to 4 players
Not so easy anymore.
No rerolls on armor/injury. New PiOn. New Mighty Blow. IGMEOY.

In the good old days you could just blast the little bugger with a wizard, but that's been changed too.

>and he'll have to put his one turn scorer on the line. set up 9 men on
>line and he won't be ablet o score.
I know this sounds stupid, but I've actually scored in such a situation!
I put my one-turner in the wide zone, and was fortunate enough that the ball landed mid-pitch. Then a player dodged back from the LOS and threw it to the 1TS. :)

Oh well - at least that wasn't easy.
Martin

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Post by Circular_Logic »

oh... and many 1-Turner have leap... ;)

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Wilhelm von Klaiserkopf
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Post by Wilhelm von Klaiserkopf »

Foul, hit and smash the rest of his team
I tried this one... it only works if the last few are willing to lay down and die (He also had an iron man, although i don't think I even bothered to hit him because I was going for taking as many off pitch as possible).

And how does pass block help? He picks up, passes to someone deep in the field, then runs up and hands off to the 1TS. Surely PB isn't much use because the actual pass happens halfway down the pitch.

So, the general consensus is... yu don't stop 1TS unless it's turn 8.

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Post by MadLordAnarchy »

Wilhelm von Klaiserkopf wrote: So, the general consensus is... yu don't stop 1TS unless it's turn 8.
That's certainly the consensus in my part of London. I stopped it in my league by introducing an MA cap of 9. It just seems pointless playing with or against 1TS.

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Post by DoubleSkulls »

Wilhelm von Klaiserkopf wrote:And how does pass block help? He picks up, passes to someone deep in the field, then runs up and hands off to the 1TS. Surely PB isn't much use because the actual pass happens halfway down the pitch.
But that does mean an extra die roll - rather than passing straight to the one turner.

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Ian 'Double Skulls' Williams
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Post by Scipio_Publius »

MadLordAnarchy wrote:
Wilhelm von Klaiserkopf wrote: So, the general consensus is... yu don't stop 1TS unless it's turn 8.
That's certainly the consensus in my part of London. I stopped it in my league by introducing an MA cap of 9. It just seems pointless playing with or against 1TS.
So did you get rid of throw team mate as well?

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Post by gken1 »

yeah throw teammate with 4ag gobbo works pretty damn good.

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Post by Dave »

MadLordAnarchy wrote:
Wilhelm von Klaiserkopf wrote: So, the general consensus is... yu don't stop 1TS unless it's turn 8.
That's certainly the consensus in my part of London. I stopped it in my league by introducing an MA cap of 9. It just seems pointless playing with or against 1TS.
and how about pushes then ??

I think the OTS is not broken, just very vulnerable..

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Post by gken1 »

with the amount of damage skaven and wood elf teams can take in a game...this is very little to give up :)

they might win the game but maybe not the next one

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