Leader?
- harley_topper
- Veteran
- Posts: 199
- Joined: Fri Aug 23, 2002 12:36 pm
- Location: Bonn, Germany
- Contact:
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
-
- Super Star
- Posts: 935
- Joined: Wed Oct 09, 2002 4:25 pm
- Location: Hamburg, Germany
I always give my first lineman, lineelf, lineorc, skeleton whatever Leader on a first double. You need those RRs in early team development and usually save 100k or more, and I honestly doubt that Guard on a non-Block linedude is equally valuable. And Leaders are much more likely to survive than Guards. The only teams I can think of right now in which I might prefer Guard are Zons and perhaps Norse, for Longbeards I'd chose Stand Firm. Mutations might be better though.
Reason: ''
- NightDragon
- Legend
- Posts: 1793
- Joined: Sat May 11, 2002 7:53 am
- Location: Curtea des Arges
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
- harley_topper
- Veteran
- Posts: 199
- Joined: Fri Aug 23, 2002 12:36 pm
- Location: Bonn, Germany
- Contact:
-
- Super Star
- Posts: 935
- Joined: Wed Oct 09, 2002 4:25 pm
- Location: Hamburg, Germany
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
- Cooper
- Emerging Star
- Posts: 459
- Joined: Mon Feb 03, 2003 1:16 pm
- Wonder
- Rookie
- Posts: 44
- Joined: Sun Jul 06, 2003 1:29 pm
- Location: Versailles, FRANCE
For elf teams, I'll go for guard as you will buy a lot of positionnal players that have "built-in" RR :
* pass
* dodge
* catch
block reduces your need of a RR, too, since you really decrease your chances of failing (usually from 2 to 4 times).
The only rolls that could need a RR are IMHO :
* picking up the ball
* dodging with linemen for damage control
* leaping with the WD
Manage the 2 first without RR (spend a lino to protect the ball, dodge LE as the last actions of the turns) and only leap when you need it? with a 2nd chance RR, if possible.
Leader is less useful than guard, that allows you to blitz one of those damn BOB blocking the path to your receivers for the ultimate-wining-2-turns-flood-TD.
Leader is really valuable to have big guys more reliable. If you haven't any, it's not a priority.
* pass
* dodge
* catch
block reduces your need of a RR, too, since you really decrease your chances of failing (usually from 2 to 4 times).
The only rolls that could need a RR are IMHO :
* picking up the ball
* dodging with linemen for damage control
* leaping with the WD
Manage the 2 first without RR (spend a lino to protect the ball, dodge LE as the last actions of the turns) and only leap when you need it? with a 2nd chance RR, if possible.
Leader is less useful than guard, that allows you to blitz one of those damn BOB blocking the path to your receivers for the ultimate-wining-2-turns-flood-TD.
Leader is really valuable to have big guys more reliable. If you haven't any, it's not a priority.
Reason: ''
Wonder
"There's something irrelevant in fire stairs, as fire usually goes by the roof." (almost Pratchett)
"There's something irrelevant in fire stairs, as fire usually goes by the roof." (almost Pratchett)