Hard TR Caps vs Negative Winnings+Freebooted Apoths

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To encourage long term league balance which would you rather see tested?

The BBRC to set a Hard TR cap number
5
2%
The TBB Package (see below)
88
34%
The TBB Package but leave aging in with it
14
5%
The TBB Package with some other change or step removal (please describe below)
19
7%
Some other long term balance solution all together (please describe below)
10
4%
Leave the long term balance LRB rules alone just give me a better handicap table
121
47%
 
Total votes: 257

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Joemanji
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Post by Joemanji »

Eh? :D

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narkotic
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Post by narkotic »

Negative winnings/TBB package seems to have been dropped, now where he vault has introduced sweeteners.

Have negative winnings table + freebooted Apos (for 10K) been playtested by anyone so far?

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DoubleSkulls
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Post by DoubleSkulls »

narkotic wrote:Have negative winnings table + freebooted Apos (for 10K) been playtested by anyone so far?
divX on FUMBBL uses these rules. They seem to have worked pretty well.

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Joemanji
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Post by Joemanji »

MBBL2 uses them. Don't know to what effect.

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Mirascael
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Post by Mirascael »

ianwilliams wrote:
narkotic wrote:Have negative winnings table + freebooted Apos (for 10K) been playtested by anyone so far?
divX on FUMBBL uses these rules. They seem to have worked pretty well.
Yep, coaching several divX teams myself I can confirm that.
And fumbbl hasn't even implemented the extended income bands beyond TR 300.

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duff
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Post by duff »

I'm not a fan of hard TR caps.
As a former Australian politician said "It's not natural, I don't like it"

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I don't have to be faster than the Ogre, just faster than you!
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Alesdair
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Post by Alesdair »

It surprising that Jervis went for the hard caps in the Vault (well more of a soft cap)... when it seems just 2% of the TBB voting public like them... but hey... hard cap, though rough and painful, is an easy solution to the problem...

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Pass me another Elf, Captain. This one's split.
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Joemanji
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Post by Joemanji »

It isn't a hard cap! :roll: A hard cap is one that cannot be passed. A hard cap of TV 200 would mean your team could not physically have the skills or winnings that would take them over TV 200.

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Hache
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Post by Hache »

Nazgit wrote:It isn't a hard cap! :roll: A hard cap is one that cannot be passed. A hard cap of TV 200 would mean your team could not physically have the skills or winnings that would take them over TV 200.
Indeed, it's not a hard cap ! It's a very-soft-for-high-AV-but-not-so-soft-for-low-AV cap ! It's a cap, period. I prefer scaled winnings.

Hache

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Pitch Dark
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Post by Pitch Dark »

Voted for the package, though im not sure that I like that negativ income should count on the TR. I see a downwards spiral for the team, playing with all that handicap against it.
I cant see the fun in that, having put so much time and effort into developing the team. The negative income does not in effect make the team any better, and so the handicaps to the opponent would be unfair.

I think this package would work as well without adding n. income to the TR. The team would slowly stagnate at a TR, only increasing with new skills, and thus allowing other teams to close in.

Im also in favor of selling players for the cost they where bought, and with modifications for skills, stats and injuries, as was suggested by someone. This way you would feel a little more content getting rid of your players.

Is it just me that get really attached to them?

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Alesdair
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Post by Alesdair »

we have installed -ve winnings...
and my 230+TR choas team played agianst a team with only 1 FF... and lost...

and then rolled 1 on the income... and had no spare cash
so my income was -2, which count as postive two for TR...

I'm not complaining, that's just how it is now...

It's not a really issue... i have 16 fans... very little chance of my treasury staying negitve after next match...

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Pass me another Elf, Captain. This one's split.
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