GutterRunner Skills
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GutterRunner Skills
After this game, i was lucky enough to have 2 of my gutter runners get a new skill. Both already have block, and are on their second skill. I am not quite sure whether to get them strip ball, side step, diving tackle, shadowing, or another skill i havent even thought of. (I already have a GR with dauntless, if thats important)
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- Gus
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- Grumbledook
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Rarely, but when u do, chances are its crucial. Consider it insurance against pouring rain and passblock.how often do you need to RR a catch roll with a GR ? :S
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- Kundschafter
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@ gus + sean newboy: I´ve had a phase, where every attempt to catch the ball with a GR collapsed. It ended by giving "catch" to one of them.
When you have one with dauntless (it is important
) than I would try to train one more defensive and give sidestep to him and later shadowing.
The other:
In my opinion you should try to get one of these mostly hated One-turn-scorers
and give sprint to him.
When you have one with dauntless (it is important

The other:
In my opinion you should try to get one of these mostly hated One-turn-scorers

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Sori four bat englitsch
Take a look at [url=http://www.ddbbl.de/teams/warpzakkas/warpzakka.htm]My Rats[/url][img]http://www.smiliemania.de/smilie132/00001837.gif[/img]
Take a look at [url=http://www.ddbbl.de/teams/warpzakkas/warpzakka.htm]My Rats[/url][img]http://www.smiliemania.de/smilie132/00001837.gif[/img]
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well, as for the one turner, ill go for one of those if i get a movement increase... it would be a waste if i gave sprint to one of them, and the other one got the movement increase...
i dont do much throwing where i would need catch, so im probably gonna go with side step, unless someone can convince me otherwise...
i dont do much throwing where i would need catch, so im probably gonna go with side step, unless someone can convince me otherwise...
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I'd give both sidestep.
It protects them, you can run them down the sidelines and set people up for a rat ogre induced meet and greet with the skaven fans, and helps you create good defensive players when you get DT/shadowing.
And two blodge/sidestep and DT or shadowing players is far better than one.
The only problem is that you want a big hands/leap GR, a dauntless/horns GR and an one turn scorer as well. Four just isn't enough.
It protects them, you can run them down the sidelines and set people up for a rat ogre induced meet and greet with the skaven fans, and helps you create good defensive players when you get DT/shadowing.
And two blodge/sidestep and DT or shadowing players is far better than one.
The only problem is that you want a big hands/leap GR, a dauntless/horns GR and an one turn scorer as well. Four just isn't enough.
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