At last, my Norse!

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Dave
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Post by Dave »

start with at least 3 blitzers .. they are crucial to any norse tactic ...

you need something special in a mediocre team .. frenzy is that

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Post by Darkweaver »

JJB wrote:Yes, the only one to have access to strength skill - i.e. do you think they will all get skills after their first 2-3 matches? Unlikely. While after 2-3 matches, you should have earnt the money to buy yourself at least one more blitzer.
I see your point, and I agree...

I remove a Berserker from the roster swapping him for a Lineman, to spare 40.000. I drop the Fan Factor by one, to earn another 10.000. I buy the 12th lineman or an Apo?!? I think these two ptions tend to be even, with a slight prefernce toward the Apothecary..
Dave wrote:start with at least 3 blitzers .. they are crucial to any norse tactic ...you need something special in a mediocre team .. frenzy is that
Actually I prefer Jump Up...my opponents tend to forget this skill and let their lonely players hanging around in prone Berserker's tackle zones! :P

Norse ain't mediocre!!!! :evil: :evil: :wink:.

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Post by Aksho »

Maybe I can help you up with a very popular Team-Cockerel:

2 Blitzer
2 Catcher
1 Thrower
6 Lineman
Apoth
FF 8

Most of these Teams doing a good run and pass job. Catcher most of the time go for Block/Dodge, Blitzers for Streangh, Lineman already have all they need, first skills to give: Kick, Dirty Player, Strip Ball etc.

Buy a 3ed Blitzer as quick as possible. The Team is ok at passing and running game but with all your Blockers you already have enough power, so go for it.
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Post by Darkweaver »

Aksho wrote:Maybe I can help you up with a very popular Team-Cockerel:

2 Blitzer
2 Catcher
1 Thrower
6 Lineman
Apoth
FF 8
I see..it was the idea I had after reading the others' replies. So, 11 players and an Apo. I think it's a good idea..too bad I fear I won't be able to test it against a worthy opponent before the first league game (Humans or HE)..apart froma a game against my nephew, but he still needs lots of training and won't be a probing test.

Thanks!

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Post by kithor2002 »

I would start with 4 Blitzers.So I would drop a thrower and a catcher for a Lineman and the 4th Blitzer.

And I would buy an apo asap because with AV 7 you more Cas. than other teams.

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Post by Joemanji »

Aksho wrote:2 Blitzer
2 Catcher
1 Thrower
6 Lineman
Apoth
FF 8
Why start with 2 catchers and a thrower? They have no skills that are of any great use to a starting team - no Dodge, no Sure Hands. You would be better off with more blitzers. Maybe:

3 Blitzer
1 Catcher
7 Lineman
Apoth
FF 8

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Post by Leipziger »

Zy-Nox wrote:I like to squeeze in a big guy,
Whatever gets you through the night, Zy-Nox :wink: Does that mean your avatar is talking about man-boobs? :o

Cheers

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Post by Aksho »

Norse have 2 be flexible, you need a Thrower!
Catcher make sense because they are the first to get Dodge and you need some Block/Dodgers.
3 or 4 Blitzers are always good, but you need the agility-skills 2.
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Post by Tim »

Nazgit wrote:
Aksho wrote:2 Blitzer
2 Catcher
1 Thrower
6 Lineman
Apoth
FF 8
Why start with 2 catchers and a thrower? They have no skills that are of any great use to a starting team - no Dodge, no Sure Hands. You would be better off with more blitzers. Maybe:

3 Blitzer
1 Catcher
7 Lineman
Apoth
FF 8
I'd rather go with Aksho's roster. Having 3 Blitzers in a starting team can also be a liability, because they always have to follow up and thus stay vulnerable if they can't go against isolated opponents. 2 are good enough to keep the sidelines open and with 1 catcher (or lineman) as support on each side, you'll be able to split the opponents defence.

I also like lineman heavy rosters, as they are basicly all blitzers, starting with block:

120k Ogre
400k 8 Line
180k 2 Blitzers
180k 3 RR
50k Apo
70k 7 FF

The Ogre ancors your line and is a huge damage absorber (AV9+Thick Skull). Together with the Apothecary and the 2 Blitzers, he'll almost guarantee you the number advantage on the pitch. Once you have that, ball handling becomes easy enough to do it with the linemen.

With Block on everyone, you don't have to spend a RR everytime a Pow/Skull comes up, so 3 RRs is plenty to also cover the 3+ ballhandling rolls. Make sure you use the Ogre defensively and do not block too much with him. I give my Ogre guard first and keep blocking last in the turn or move him into the largest pile of opponents if he's not in a TZ.

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Post by Darkweaver »

Aksho wrote:Catcher make sense because they are the first to get Dodge and you need some Block/Dodgers.
I aggree..I prefer to start with two catchers because I tend anyway to give them the ball (and Catch helps... :roll: ) and since they will be the ones scoring, I prefer to have them get SPPs as soos as possible to get the much needed Agility skills... I don't trust too much in LiNors to roll doubles...

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Post by Darkweaver »

Tim wrote:I also like lineman heavy rosters, as they are basicly all blitzers, starting with block:

120k Ogre
400k 8 Line
180k 2 Blitzers
180k 3 RR
50k Apo
70k 7 FF
Never thought about such a roster. Maybe today in a pre-dinner game with my ol' friend I'll try it. Yep! Also, this gives me the chance to paint & field my Morgh mini..I bought it wto years ago and it's still in the box with prime on... :cry:

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Post by Tim »

Darkweaver wrote:
Tim wrote:Never thought about such a roster. Maybe today in a pre-dinner game with my ol' friend I'll try it. Yep!
Let me know how it went ;)

It's an agressive roster, but if you manage to score it's the best one to avoid being damanged in the first games and deal out quite some damage yourself.

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Post by Darkweaver »

Tim wrote:Let me know how it went ;)
Not too much well... :roll:

I was aginst Lizardmen, an half game to let my opponent get back in the game mecahnics. He kicked and rolled a Blitz. Then I failed to pick up the ball twice, and on the third run failed to Catch the hand off. My Ogre rolled three "1" on the BoneHead rolls, and I rolled 12 "7" on the AR rolls against Skinks. Oh, I had two players sent off by the ref (two sixes).

Sadly, tonite I'm having the first League game and I will go for a more general roster, without Big Guy. I will keep trying the team for the future anyway, I think it has good chances (not considering unluck like yesterday). For me, right now, it's a bit too unbalanced. :cry:

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Post by Darkweaver »

The League started, and I decided to go for 2 Blitzers, 2 Catchers, 1 Thrower, 6 Linemen, Apo, 3 RR, 8 FF.

I already had my first game, against High Elves. I won 2-0, with just two casualties inflicted (one by the crowd) and one taken (by the crowd..mine, I suppose... :wink: )

The game was pretty unusual, with two pitch invasions, a final riot and the Elves totally unable to handle the ball, or send one of my guys out of the pitch... :P

The rumor spread, the Grinders games are fun for the fans, and my Fan Factor went to nine. I earned 80.000 golds, and one of my linemen, who scored both the TDs gained a new General skill (I still have to decide..but I think I'll go for Leader, Dirty Player or Kick..)

I'm having the 2nd game against Undead..and those two mummies scare me A LOT (and also one of the most experienced coaches in the league), and the third against Amazons.

With the money I'm planning to buy a seventh lineman, and spare 30K hoping to get the 60.000 to buy a Berserker after the game against Undead (Mummies.... brrrr.... :cry: )

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Post by Dam »

Can't recall what rules you're playing with, but in LRB Leader is a Trait, requiring doubles to get.

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