Development advise needed for +AG DE Thrower

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Spiky
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Development advise needed for +AG DE Thrower

Post by Spiky »

Hi,

My new thrower picked up his first skill roll and got +1AG

How should I develop him?

I've only had him for 2 matches (and he missed most of the first due to injury!) and he has 1 completion plus the MVP.

I've been fairly successful without a thrower over the last 10 or so games and I'm not sure that I know how to use him to get maximum advantage.

I was thinking of developing him as a scorer instead or maybe a ball handler, as he could dodge with ease, maybe give him dodge or dump off as skills, but the temptation to develop him as a long bomb threat is quite big too...

Any ideas?

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Spiky

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Gus
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Post by Gus »

well, i see two ways myself:

- hardcore thrower: (not in recommended order) safe throw, accurate, strong arm on doubles, sure feet (to get to a far ball), sure hands if you don't like sure feet and want to prevent turnovers (that CAN occur even on a 2+ roll ;) )

- hardcore retriever: leap, sure hands, dodge, NoS on doubles

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Post by bubb »

Gotta go thrower...he already has pass so why not continue along those lines?

He is the perfect player to break out of a mess with the ball and deliver it to a receiver downfield.

So I would concentrate on passing/ball handling skills and skills that will keep him from being hurt too easily.

He will probably get some TD's but I would concentrate on using him to deliver the ball to your other players so that they can progress as well. This is a great player to use to get any rookies on your team SPP to get skilled up.

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Post by Joemanji »

I agree with bubb ... he has the potential to be an awesome thrower. :D You can develop one of your blitzers as a ball retriever. Give him Accurate next, and you have a player who can throw Long Bombs on a 3+, and everything else on a 2+. With a reroll. :o Just having him on the pitch is going to make your opponent have a fit - he will change the way he defends. You don't necessarily even have to give him the ball! :D That is the beauty of this kind of player ... he is a passive threat. Simply by existing he can win you a game.

Joe

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Post by Zyad »

definitely make him a passer.

Give him accurrate, and then strong arm on doubles, and he can throw long bombs on a 2+ with the re roll. Sure hands and safe throw are also good, expecially sure hands with ag5, letting him pick up the ball in a few tz's, dodge out, and throw a long bomb on a 2+ that can only be intercepted if the intercept roll passes AND you roll a 1 on the afe throw roll.

For me, the perfect thrower is: AG5, Strong Arm, Accurrate, Safe Throw, Sure Hands, NoS, Dodge (Assuming you can get that many doubles, and the ag increase :) )

Go along those lines and you really cannot go wrong.

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Post by sean newboy »

Thrower tho i would pick nerves of steel on doubles rather than strong arm, with safe throw he would just throw whenever and wherever.

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Post by JJB »

I think I'd agree with Sean Newboy here.
Get sure hands asap though, that'll make things way safer for you.

As to the second thrower (the one without the +1 ag), turn him into a defensive thrower:
block, dodge, sure hands.

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Post by Alesdair »

Sure hands and leap...

he's your guy to go get that ball, where ever it is.

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Post by TuernRedvenom »

Alesdair wrote:Sure hands and leap...

he's your guy to go get that ball, where ever it is.
I'd have to agree, after that accurate or strong arm but not both. What's the use of throwing a long bomb on 2+ anyway, that's just overkill.

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Post by Gus »

SA and accurate aren't only useful when throwing LB. they are useful to eliminate the maluses of TZs or FA as well.

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Post by Duke Jan »

You have to keep in mind that throwing a long pass looks as if it will succeed on a 2+, but you wil fumble on a one or a two. Nasty rule, that, so go for bonuses on your pass roll, negating the minuses from range or tackle zones is invaluable.

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Post by Zyad »

but with strong arm, a long pass is a short pass, and fumbles only on a 1. and accurrate cancels out the -1 modifier on the long bombs (or reduces the -2 to -1 if you do not have strong arm.) so they are still invaluble, een with ag5

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Post by IronAge_Man »

Have a look at FUMBBL's Top 10 Dark Elf passers - nearly all have Ag bonuses:

http://fumbbl.com/FUMBBL.php?page=stats ... =4&prev=0-

Lots of ideas there.

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Post by sean newboy »

I have noticed that Nuffle seems to give more ag to the finesse teams and more st to the hitters.

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Post by JJB »

Yes, twice more often actually. Why?
Because the chances to roll an 11 are twice as many as those to roll a 12.
;)

...Wait! You said more ST to the hitters?...
:-?

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