Development advise needed for +AG DE Thrower

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

begbie
Experienced
Experienced
Posts: 109
Joined: Fri Jan 09, 2004 3:27 pm
Location: Australia

Post by begbie »

I have a Dark Elf thrower in the PBEMBBL who also picked up +1 AG for his first skill. I went with Sure Hands for his second skill and I'm seriously considering leap for his third, unless I get doubles (which will probably lead to Nerves of Steel)

The AG 5 makes him a damn fine passer of the ball even without Accurate or Strong Arm. He's making Long Passes on a 3+, with the Pass reroll, and if you combine that with a long run and a hand off by another player than you can pretty much cover the entire pitch. On offence he can get the ball and hang back out of blitz range, keeping the ball under your control until the rest of your players are ready to try and score the TD :D

I think leap is the way to go to get to those hard to reach balls and get out again. AG 5 means that your opponent needs at least 2TZ on the ball before it becomes a 3+ pickup, for which Sure Hands can give you the reroll :D

Reason: ''
Not one shread of evidence exists in favour of the idea that life is serious.
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

Gus wrote:SA and accurate aren't only useful when throwing LB. they are useful to eliminate the maluses of TZs or FA as well.
If you have leap TZ's should be no problem.

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

sometimes, you have nowhere interesting to leap, or you have already lept.

Reason: ''
I do it for the pun of it !
Zyad
Experienced
Experienced
Posts: 128
Joined: Fri Aug 13, 2004 5:31 pm

Post by Zyad »

Even if you are passing on a 3+ long bomb with ag5, you are still fumbling on a 2... with strong arm, the only way you can fumble that long pass is on a 1.

Reason: ''
begbie
Experienced
Experienced
Posts: 109
Joined: Fri Jan 09, 2004 3:27 pm
Location: Australia

Post by begbie »

Gus wrote:sometimes, you have nowhere interesting to leap, or you have already lept.
The more I experiment with leaping, especially with AG 5, the more interesting it becomes. Offensively and defensively I've found it a very useful skill, and if my player has already leapt its because I considered it his best option :D
Zyad wrote:Even if you are passing on a 3+ long bomb with ag5, you are still fumbling on a 2... with strong arm, the only way you can fumble that long pass is on a 1.
I'd recommend considering strong arm if your AG 5 thrower rolls doubles, although I think there is a pretty good argument for Nerves of Steel on a double as well.

Reason: ''
Not one shread of evidence exists in favour of the idea that life is serious.
User avatar
sven
Veteran
Veteran
Posts: 279
Joined: Fri Apr 09, 2004 2:39 pm
Location: Kent, England

Post by sven »

as a thrower for sure, sure hands next, then accurate then if you get a double strong arm. these are the exact stats for my darkie thrower and as nazgit said just having him on the pitch gives you the edge.

sven :lol:

Reason: ''
when i looked like loosing i may of, but not any more.
Fierro
Rookie
Rookie
Posts: 38
Joined: Mon Jul 21, 2003 7:08 pm
Location: Madrid (Spain)

Post by Fierro »

Accurate, strong arm if doubles. The perfect thrower. Sure hands when you've got the other habilities. Nerves of Steel it's another good option if you got another doubles.

Reason: ''
[url=http://www.madbowl.tbbl.org/]Madbowl 2004, 05, 06 & 07[/url] Organizer

Best Dark Elf Coach Madbowl'03 - Team "Buitres de Villaverde"
User avatar
Cooper
Emerging Star
Emerging Star
Posts: 459
Joined: Mon Feb 03, 2003 1:16 pm

Post by Cooper »

I gave my AG5 thrower StrongArm next. Never regretted it, as mentioned above, your opponents play diffently when you can throw the ball on a 3+ longbomb.

I am going for safethrow-surehands next.
W

Reason: ''
Crusader against all odds.

W
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

Cooper wrote:I gave my AG5 thrower StrongArm next. Never regretted it, as mentioned above, your opponents play diffently when you can throw the ball on a 3+ longbomb.

I am going for safethrow-surehands next.
W
if you don't intend to give him accurate, then you've just wasted a doubles. Strong Arm is worse than Accurate on every point and every situation, and is only great when both are combined. if you intend to give only one, you would have made a better choice by using the doubles on something else.

Reason: ''
I do it for the pun of it !
User avatar
Spiky
Star Player
Star Player
Posts: 613
Joined: Fri Jun 04, 2004 2:55 pm
Location: Swindon, Wilts, UK

Post by Spiky »

Thanks all for the feedback!

I'm still undecided about what to do, assuming he survives long enough to get more skills :lol:

Leap, dodge and surehands do sound quite tempting, as I could see that he would be a big threat both on the offence and defence...

Reason: ''
User avatar
Al the Trowel
Super Star
Super Star
Posts: 1049
Joined: Tue May 13, 2003 2:11 pm
Location: ECBBL, London

Post by Al the Trowel »

I know leaping with Ag 5 is very tempting but I'd definitely send a blitzer down the ball retrieval route. The extra movement will help them get to the ball and make it more difficult for the opponent to avoid or exploit. With move 6 I can envisage failed gfis as you jump in a cage followed by an Ag 5 thrower getting a complete kicking. But maybe I've learnt my lesson on leaping having played Wood Elves too much.

Reason: ''
[i]No, [b]this[/b] is a trowel[/i]

[size=75]Nuffle is a Blackshirt[/size]
User avatar
Spiky
Star Player
Star Player
Posts: 613
Joined: Fri Jun 04, 2004 2:55 pm
Location: Swindon, Wilts, UK

Post by Spiky »

I wasn't thinking of using him as a 'sack the ball carrier' player - more of a 'jump in, grab the ball and chuck it away' type of play on defence, if the ball happened to pop loose.

I have a blitzer with dodge, leap and stripball for the first bit! :D

The only problem I'd have with this type of play is that it guarantees the guy a pounding if I don't score in the same turn.

You can see my team list at http://bloodbowlleague.mysite.wanadoo-members.co.uk (I'm the Crimson Arrows)
[/code]

Reason: ''
User avatar
bubb
Veteran
Veteran
Posts: 275
Joined: Wed Oct 09, 2002 3:06 pm
Location: Bumbling,Fumbling, Stumbling

Post by bubb »

Passing skills........you have way more than enough players on that roster to pop balls out of cages and enough threats that you shouldn't fear too much concentration on this guy...

I am telling you take the passing skills!!

Reason: ''
IronAge_Man
Veteran
Veteran
Posts: 267
Joined: Tue Jul 09, 2002 12:32 pm
Location: Northern Ireland
Contact:

Post by IronAge_Man »

Spiky wrote: You can see my team list at http://bloodbowlleague.mysite.wanadoo-members.co.uk (I'm the Crimson Arrows)
Your Witch Elf appears to have Dauntless in her starting skills...?

Reason: ''
User avatar
Spiky
Star Player
Star Player
Posts: 613
Joined: Fri Jun 04, 2004 2:55 pm
Location: Swindon, Wilts, UK

Post by Spiky »

Sorry - that's a typo :oops:

Think it's one of those freudian ones - I'd love her to have that skill! :lol:

Reason: ''
Post Reply