new skill for ag 5 DE blitzer

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TuernRedvenom
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new skill for ag 5 DE blitzer

Post by TuernRedvenom »

First skill roll he got +1 AG. Second skill roll I would have given him dodge (because he has a HUGE x marked on his back), but I rolled double 5. The + movement seems too good to pass up on. I would always take the + MA if it weren't for the fact that this is in a developing team (5 matches, 6 skills): he needs dodge asap to stay alive but I can't afford to let him score every td to get there because that would hurt the rest of the team developing. Dilemma...

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Post by sean newboy »

Bad choice, in a good way, your on your own. :lol:

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Post by Fronko »

take the move and strictly prohibit him to score. Try and move someone else into the endzone and handvoer from this guy.

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Post by Duke Jan »

AG5 leapers are also great, targets, but great. You would be able to get him to his next skill pretty soon, or he dies. Targets are also useful to make room on the field for other less dangerous players to move.

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Post by Fronko »

Yeah, definitely leap afterwards, then strip ball (unless most ball carriers have sure hands).

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Post by kithor2002 »

Take the +MA

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Post by sean newboy »

Move, Dump Off, or Jump up.

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Ag 5 DE blitzer next skill

Post by TalonBay »

I had a similar problem with my first DE blitzer to get a skill, started with +1 Ag and wondered what to get next. Then rolled the second skill.....+1 St, end of problem:)

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Post by gken1 »

guard!! it's SO Valuable on elf teams...+ with ag5 you should be able to get him whereever u want.

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Post by Dave »

AG5 Leap Guard .. that hurts ..

I'd take the movement though, just because high movement allways surprises opponents as you tend to forget a MA 8 and remember that buggered AG5 ..

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Post by Sharky2k »

i would go for guard :D

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Post by kithor2002 »

Sharky2k wrote:i would go for guard :D
If he rolled other doubles I would say yes.But in that case I would stick to the +MA

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Post by Aksho »

I wouldn´t take the +1 MA. 7or8 MA doesn´t often make a difference. Dont waste the double!!!

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Post by Fronko »

Oh, and how it makes a difference. One less square into the oppos half to be a scoring threat. One less GoForIt when you are out of rerolls. Ballcarriers that are thought to be "out of blitzing range" can be tackled (or must be taken back one further square). With leap later on he will just go anywhere and is unstoppable. (Maybe add dodge to that afterwards!!)

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Post by Markus »

i'd go for guard.

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