Would you ever give up a strength/agility/movement increase?
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- Orin
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My WE lino with a -1 Ma rolled 5-5 for his first skill. My first reaction was to give him the +1 Ma, but then i realized I could this wouldn't be very useful, so i gave him Guard instead (the second lineelf with guard)
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Re: Would you ever give up a strength/agility/movement incre
leave the strengh and go with something else chaos dwarfs dont pass they destory and then just walk down to the touchdown line and score 

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Isn't Ag an odd number and never a double? The only reason I can see to give it up would be if the max of +2 has been reached and you roll 11 for the thirsd time for that player on the SPP roll. Or do you loose that roll? Perhaps I should read the LRB more carefully.McDeth wrote:That just about sums it up methinkssean newboy wrote:St- i would probably never give it up.
Ag- only on ag 1 guys would i give it up, sometimes not even then.
Mv- would depend, too many variables.
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- Dave
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nope .. you can allways choose between upgrades or skills when rolling 10+Duke Jan wrote:
Isn't Ag an odd number and never a double? The only reason I can see to give it up would be if the max of +2 has been reached and you roll 11 for the thirsd time for that player on the SPP roll. Or do you loose that roll? Perhaps I should read the LRB more carefully.
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- Asmodan
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Often give up a double 5 and takes a trait, sometimes also normal rolls. It really depends on my players and team.
Also gives up ag if its a saurus or mummy or something with ag1.
Str i never ever gives up,if i just could get them
Also gives up ag if its a saurus or mummy or something with ag1.
Str i never ever gives up,if i just could get them

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I've been lucky enough to play against this guy....
http://fumbbl.com/FUMBBL.php?page=playe ... _id=352258
http://fumbbl.com/FUMBBL.php?page=playe ... _id=352258
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- Gus
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my summary:
ST i always take
MA i almost always take (see exceptions later)
AG very dependent on the situation (on ag2, i generally don't take it - dwarves, BOBs, but on Bulls of course i do)
the exceptions to movement are only on double 5, not on 6+4, which i think you should always take:
- on a team with physical access, it is generally better to take a mutation.
- on a regular team, when the player is one trait away from being great (dauntless on a WE catcher instead of trying to turn him into a 1-turner, frenzy on a 4 ST, MB, Tackle, or Leap on an AG4 Blitzer, etc)
ST i always take
MA i almost always take (see exceptions later)
AG very dependent on the situation (on ag2, i generally don't take it - dwarves, BOBs, but on Bulls of course i do)
the exceptions to movement are only on double 5, not on 6+4, which i think you should always take:
- on a team with physical access, it is generally better to take a mutation.
- on a regular team, when the player is one trait away from being great (dauntless on a WE catcher instead of trying to turn him into a 1-turner, frenzy on a 4 ST, MB, Tackle, or Leap on an AG4 Blitzer, etc)
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I do it for the pun of it !
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Depends on the race and position. 99% of the time I won't pass up the ST unless it a guy w/ right stuff. On Elves I'll pass up AG unless it's a Catcher or Thrower. MV is tricky, most times I'll pass it up unless I'm playing Wood Elves and it's a Catcher. for example here are some of my star players.
Doggwood Meggit WE catcher 11 2 4 8 w/ catch, dodge, right stuff, sprint, sure feet and shadowing
Reggie McDeadly UD wight 6 5 3 8 w/block, regenerate, frenzy, tackle
with the movement increases and my treeman I can go from endzone to endzone in 1 turn, where as my wight can compete with ever the ogres and trolls
Doggwood Meggit WE catcher 11 2 4 8 w/ catch, dodge, right stuff, sprint, sure feet and shadowing
Reggie McDeadly UD wight 6 5 3 8 w/block, regenerate, frenzy, tackle
with the movement increases and my treeman I can go from endzone to endzone in 1 turn, where as my wight can compete with ever the ogres and trolls
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- Gus
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Orange Julius wrote:I've been lucky enough to play against this guy....
http://fumbbl.com/FUMBBL.php?page=playe ... _id=352258
woaj cool mummy, seen better tho
i allways take +str no matter what
+ma depends really on what team and the situation
+ag i takr on all ag3-4 guys and ag2 guys i only take on bull or a stunty team bigguy for ttm
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