Wild Animal is even worse that I thought?

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Wild Animal is even worse that I thought?

Post by DoubleSkulls »

LRB 1.3 pp 26
if a standing Wild Animal is adjacent to a standing player from the opposing team then they must take either a Block or Blitz action, and throw a block at an adjacent player.
So, even if you decide to blitz with your WA you still have to hit the players you started next to?

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Post by Dangerous Dave »

Yes that's right.

Personally I think the Wild Animal trait is fine. You either block with him - ensuring he has some friends to stop too maby assists or you ensure he is out of the way if he is a deep safety.


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Post by JenniRP70 »

I don't like the new Wild Animal trait. I preferred the original Wild Animal, with a few ammendments. Rolling the D6 to see if he goes wild, if so he will hit or foul the nearest player (friend or foe). Any additional movement will be taken randomly along with the push backs etc.

The fact that you can choose to take an action or not, is too weak. With the D6, at least there was a high chance that he would be OK, but the slim chance that he could go beserk was always a worry. Still, you had to decide to move him without knowing the outcome.

I hope this is a trait that is reviewed in October and change to be more of a risk than current.

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Post by GalakStarscraper »

Uhhhhhh .... Johnny ..... huh???

Everyone is complaining that the trait is TOO negative ... I think you don't understand something, because you're the first person to think it needs to be worse ... methinks you think you can choose not to block which is not correct.

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Post by sean newboy »

No he is not the first to think that its still too weak. At least in the context of big guy teams. As for WA's that are in regular teams its just fine. But since the Ogres are on their way , then Minos are probably coming back as well. The mbbl's rules for them arent bad but there is no idea whether the official team will have anything like it.

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Post by DoubleSkulls »

IMO WA is too much of a liability. Good BB coaches will hammer you before you develop that 1st skill. Even with Block its a two edged sword, in a way in which Bonehead or Really Stupid aren't.

Regardless, do we know if the BBRC is going to alter WA in Oct?

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Post by SBG »

Guys ! You're scaring me ! I just bought a Mino as my 15th player on the team. I thought it was one hell of an acquisition, but now, I'm having doubts !

I agree there are a lot of "what ifs" in what about to state, but :

-What if you gain Block in the first two games you play with a mino ?

-What if he becomes a casualty factory and gains pro really soon in his career ?

-What if he lurks in the backfield and breaks any opponent fool enough to venture in his vicinity ?

I really thought of it as a great acquisition. With 6 CD's, 6 Hobboes and two BC's, he was the choice for my team ! Don't you think ?

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Post by Marcus »

I bloody hope so.

Wild Animal has never worked as a negative trait. I think we just need something utterly simple like Take Root or Really Stupid.

For everyone who says it's fine - it is a "play the player, not the ball" trait. It breaks the flow of gameplay and it allows no tactical amelioration of risk. Only strategic.

If they don't change it I'm sacking my Ratogre and never getting another one. It turns the game into something the game shouldn't be.

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Post by DoubleSkulls »

SBG wrote:Guys ! You're scaring me ! I just bought a Mino as my 15th player on the team. I thought it was one hell of an acquisition, but now, I'm having doubts !

I agree there are a lot of "what ifs" in what about to state, but :

-What if you gain Block in the first two games you play with a mino ?

-What if he becomes a casualty factory and gains pro really soon in his career ?

-What if he lurks in the backfield and breaks any opponent fool enough to venture in his vicinity ?

I really thought of it as a great acquisition. With 6 CD's, 6 Hobboes and two BC's, he was the choice for my team ! Don't you think ?

Fred
If I were playing against an unskilled WA (mino or RA) I'd try my damnest to leave them with a 1/2 die block. That's a 55% chance you turnover before you can do anything else. That means half your turns you don't get.

If I can't reach the mino with enough players then I'll just leave 1 player (ideally high Av, Block, Dodge) next to them for the entire game. That's a 1/9 chance you'll turnover straight away, which should be 2 turns in the game, enough for me to win. Even better I might leave you having to follow up for a 1/2 die block anyway (frenzy has a downside).

Once they get skilled they are still useful, but you can't use them in the line because even with Block you've got a ~30% chance of turning over if left with a 1/2 die block. I'll take all those opportunities I can get.

With Block and Pro (16 spps) you are immune to the worst swarming problems and its only if you run up against teams that can easily force 1/2 die blocks (e.g. undead/khemri) that you'll run into problems

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Post by Zombie »

It's much higher than 1 in 9 actually, because of frenzy.

To SBG: a troll is definitely a much better choice strategically.

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Post by SBG »

Thanks Guys !

What I forgot to tell you Ian, is that I'm not playing him all game long, only on D-Fence.

Zombie : I know that the Troll is a better strategic choice, but my dwarven players just want to beat the crap out of him and the hobboes are afraid to be part of his next meal, so we cut him at the tryout ! :wink:

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Post by Zombie »

I think of the troll in my chaos dwarf team as another slave, like the hogboblins. In LotR, there was a troll, and it was a slave, so i think it fits the fluff pretty well.

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Post by sean newboy »

SBG i think as a 15th player a mino is a good choice, i just dont think it would be a good choice on any less than 13th. As for ganging up against them, just what the piss are the chaos dwarves doing on your guys teams, they start with block and tackle. They should be able to take some hits and as long as they are standing next to the mino your opponent gets no assists unless they have guard. Even a blodgy hobgoblin can stop assists, but then as far as im concerned no big guy should ever be left completely on his own unless he is a grtr demon or a treeman.

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Post by RevolutionaryRat »

I used my rat ogre in a league game recently to good effect...as a safety. He can linger in the back and put the smack down on the first player from the other team to come into my backfield. I lucked out on a few blocks where he could have cost me a score from my opponent's turnover, but...

I recommend using the Rat Ogre on defense only, and really thinking about leaving him off the pitch against high strength teams.

One thing people haven't discussed too much is the fact that, in order to get the Rat Ogre to throw a "stupid block" against a player, he must be swamped usually by three or even four enemy players. If the action is elsewhere, your opponent is putting too much into whacking the Rat Ogre and leaving the field to the other Skaven. If he is surrounded and knocks himself over...leave him down for a bit while you take advantage of the fact that a third of the opponent's team is focusing on one of your players.

I would still like to see Wild Animal toned down a bit, maybe a test like bonehead would be apporpriate. If not, then perhaps the Rat Ogre deserves to cost less....he really isn't an "every down" player like the other Big Guys...

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Post by Valen »

I have a Miontaur on my CD team, he was in the team from the start, and has developed into my best player with 3 TD's, 14 CAS's, & 4MVP's, he has picked up Block, Dodge, Tackle, and Break Tackle.

With 6 CD's and two BC's making up my front line, I use the Mino just behind the front line, he can then pick his spot, and it seems to work to give me the upper hand very quickly.

Played 6 won 6.+ :lol: :lol:

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