SBG wrote:Guys ! You're scaring me ! I just bought a Mino as my 15th player on the team. I thought it was one hell of an acquisition, but now, I'm having doubts !
I agree there are a lot of "what ifs" in what about to state, but :
-What if you gain Block in the first two games you play with a mino ?
-What if he becomes a casualty factory and gains pro really soon in his career ?
-What if he lurks in the backfield and breaks any opponent fool enough to venture in his vicinity ?
I really thought of it as a great acquisition. With 6 CD's, 6 Hobboes and two BC's, he was the choice for my team ! Don't you think ?
Fred
If I were playing against an unskilled WA (mino or RA) I'd try my damnest to leave them with a 1/2 die block. That's a 55% chance you turnover before you can do anything else. That means half your turns you don't get.
If I can't reach the mino with enough players then I'll just leave 1 player (ideally high Av, Block, Dodge) next to them for the entire game. That's a 1/9 chance you'll turnover straight away, which should be 2 turns in the game, enough for me to win. Even better I might leave you having to follow up for a 1/2 die block anyway (frenzy has a downside).
Once they get skilled they are still useful, but you can't use them in the line because even with Block you've got a ~30% chance of turning over if left with a 1/2 die block. I'll take all those opportunities I can get.
With Block and Pro (16 spps) you are immune to the worst swarming problems and its only if you run up against teams that can easily force 1/2 die blocks (e.g. undead/khemri) that you'll run into problems
Ian