Block Mummy + double 5
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stand firm on a 'fighter' with AG2 hardly adds to mobility, because it is often more advantageous to hit than to try to move. and to move with MA4 means you cannot "go around" a player, so the possibilities are not that great.
still, i agree, but 5+5 are always hard rolls
still, i agree, but 5+5 are always hard rolls

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I do it for the pun of it !
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Always MA 4 and a possible 6 with go-for-it, or MA5 kinda with rolling against Nuffle.....hm....I have my choice
mfg Bernd

mfg Bernd
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Your hand ist broken? Thats all??? Go back on the field!!!
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Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
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- wesleytj
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I wouldn't go for the +ma at all...congratulations, you're now as fast as a black orc!
mummies are slow, it's a law of nature. learn to live with that aspect, and find a better use for the doubles roll. i'd go with frenzy, especially because in a sick perverted sense, frenzy increases a mummies movement as well.
either that or leap
mummies are slow, it's a law of nature. learn to live with that aspect, and find a better use for the doubles roll. i'd go with frenzy, especially because in a sick perverted sense, frenzy increases a mummies movement as well.
either that or leap

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Okay, I am one of the unfortunate coaches who actually rolled what we discuss here: a 5+5 on a khemry mummy with block.
I don't consider frenzy, because it doesn't really add a new dimension to my game: I throw a lot of blocks anyway, and can thrwo 3-dice-blocks if I have to get another player down - so there's little need for it.
Dodge and standfirm help me if I get blocked, but my mummies don't get blocked very often. These skills are however very useful combined with breaktackle, as they allow me to doge a lot (and mobility is crucial for me). On the other hand, instaed of dodging I usually pound my opponents into the cas-box....
So what else remains: +1 ma ... and ... diving tackle. Seriously, diving tackle is one of the skills I found most useful on one of my scellies. It helps me to get some blocks more (not all enemies can simply dodge away) and reduces my opponents mobility. It's also nice to blitz the other cage and put a st5-divingtackler-tacklezone on the ballcarrier.
Has anyone ever given diving tackle to a mummy ? Any experiences ?
Or at least any comments from theoretical speculation ?
My current ranking is:
1. diving tackle
2. +1movement
3. standfirm
4. dodge
I don't consider frenzy, because it doesn't really add a new dimension to my game: I throw a lot of blocks anyway, and can thrwo 3-dice-blocks if I have to get another player down - so there's little need for it.
Dodge and standfirm help me if I get blocked, but my mummies don't get blocked very often. These skills are however very useful combined with breaktackle, as they allow me to doge a lot (and mobility is crucial for me). On the other hand, instaed of dodging I usually pound my opponents into the cas-box....
So what else remains: +1 ma ... and ... diving tackle. Seriously, diving tackle is one of the skills I found most useful on one of my scellies. It helps me to get some blocks more (not all enemies can simply dodge away) and reduces my opponents mobility. It's also nice to blitz the other cage and put a st5-divingtackler-tacklezone on the ballcarrier.
Has anyone ever given diving tackle to a mummy ? Any experiences ?
Or at least any comments from theoretical speculation ?
My current ranking is:
1. diving tackle
2. +1movement
3. standfirm
4. dodge
Reason: ''