Human team - choice + skills

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Big Steve
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Human team - choice + skills

Post by Big Steve »

I play in a small league (3 players) so to gee along our new teams we rolls 3 skills.

I am thinking of playing humans (other 2 teams are orc + dwarfs)
so it looks fairly bashy

My 3 skills are Normal skill x2 and +ag

For may team I am thinking

4 linemen
4 blitzers
1 catcher
1 thrower
i ogre

3 rr
3 ff

and on the skills

Ag for the catcher (or do you think thrower would be better)
and block on 2 linemen

what do folks rekon ?

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Post by Munkey »

I'd be thinking about AG on the Thrower but partly because I always manage to get my Catchers killed :( He'll be pretty solid at throwing early on though and excellent with Accurate. Plus if you give him Block first he'll be handy at running along with the cage until he needs to break out and pass.

Kick is a good lineman skill, especially vs Dwarves and Orcs, I think i'd definately have a kicker.

Block on the other linemen is a good choice although i'd also consider Guard on a Blitzer or Block on a Catcher. Blitzers and Catchers do gain skills more quickly though.

You might also think about dropping the Ogre from the roster and starting with more FF (more cash later on) or a sub. The Ogre will be handy against the bash teams you'll play but so will a sub and extra cash will help buy an apoth, subs and the Ogre sooner after a few games.

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Post by TuernRedvenom »

For a skill definately guard on the ogre (if you decide to keep it), str 5 guard can really anchor a line or stop a running cage. Mainly because otherwise it might take a while to get the big lug a skill.

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Post by Mad Jackal »

I think I'd make it

Kick lineman.
+1 ag thrower
Guard Ogre (if you keep him)
Block lineman (if you don't)

Best of luck.

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Post by dendron »

You maybe take break tackle on the Ogre to use him as a cage breaker. This depends on how the other team are playing. Try to use your speed to win the games...

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Post by Tritex »

Have to agree with AG4 on thrower - you need to ensure he gets tyhe ball on your drive or you efforts just fall flat..I would then go for Sure Hands and Accurate to complete the set.

Guard on the Ogre is Ok for reasons mentioned but whenever you get the chance get block on him as with no RR this really helps out.

Kick is one of my favoiurites and is the best way of screwing with your opponents if they have a bashy team and all players on line up. The amount of times I have ran through the blood and mayhem and picked up the ball that was conveniently kicked to the side of the field I was geared up for ...Its just Ace!! :lol:

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Post by chunky04 »

An Ag4 Thrower and two Guard Blitzers is what I'd pick. There's no point in trying to compete with regards to strength in general, but with the Guard Blitzers you can get a localised strength advantage that would allow your Humans a much easier time of things.

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Post by Firesky »

+ag for the thrower (self explaining)
guard for a blitzer (to have a mobile guard)
guard for the ogre (to have a los guard) / block for the catcher (to stay alive)

hmmm, regarding your opponents i get the feeling you don´t need that catcher... especially against the dwarfs he will not stay on the field...

Greez
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Big Steve
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Post by Big Steve »

Thanks for the advice now i'm unsure

I have definatley moved towards the +ag on the thrower he should become a thowing monster

I will give the other bits some thought esp the kick had forgot about that !!

Cheers

(any more advice -critics on the team sleection - much appreciated)

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Post by Big Steve »

Ok final choice now made

Team stays the same

+Ag on the thrower (i have high hope for him longs as he stays alive)
Guard on the ogre - I prefer this to Block because it is passive
Kick on a lineman

Leaves me with less player with block than i would normally like but i think the advice is sound

Fisrt game this afternoon (against the dwarfs i think) so will let you know how it went

:lol:

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Post by Firesky »

Block for the ogre would have needed a double :wink:

Greez
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Post by Mad Jackal »

Big Steve

I think you'll find that getting guard on your blitzers will come easy (as long as you don't score all your TD with the catcher :))

I like guard on the Ogre for the fact that it will help draw more opponent's attention to him (and away from your other players.) Of course this plan isn't so good if his armor doesn't hold up.

And the next linemen that MVPs get him a completion right off for the block.

Best of luck.

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Post by Fronko »

Mad Jackal wrote:I think you'll find that getting guard on your blitzers will come easy
Sorry, but I have to disagree. With my current humies, I just finished game 12 and I have one single blitzer with guard.

Unfortunately, blitzer 1 rolled +MA on his level up, blitzer 2 I chose MB for level up, blitzer 3 is +MA and double(frenzy) and blitzer 4 gained guard first and +ST next.

So, dont tell me, guard comes easy!!! ;) :lol: :P :lol: 8) :) :wink:

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