Human team - choice + skills
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Human team - choice + skills
I play in a small league (3 players) so to gee along our new teams we rolls 3 skills.
I am thinking of playing humans (other 2 teams are orc + dwarfs)
so it looks fairly bashy
My 3 skills are Normal skill x2 and +ag
For may team I am thinking
4 linemen
4 blitzers
1 catcher
1 thrower
i ogre
3 rr
3 ff
and on the skills
Ag for the catcher (or do you think thrower would be better)
and block on 2 linemen
what do folks rekon ?
I am thinking of playing humans (other 2 teams are orc + dwarfs)
so it looks fairly bashy
My 3 skills are Normal skill x2 and +ag
For may team I am thinking
4 linemen
4 blitzers
1 catcher
1 thrower
i ogre
3 rr
3 ff
and on the skills
Ag for the catcher (or do you think thrower would be better)
and block on 2 linemen
what do folks rekon ?
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- Munkey
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I'd be thinking about AG on the Thrower but partly because I always manage to get my Catchers killed
He'll be pretty solid at throwing early on though and excellent with Accurate. Plus if you give him Block first he'll be handy at running along with the cage until he needs to break out and pass.
Kick is a good lineman skill, especially vs Dwarves and Orcs, I think i'd definately have a kicker.
Block on the other linemen is a good choice although i'd also consider Guard on a Blitzer or Block on a Catcher. Blitzers and Catchers do gain skills more quickly though.
You might also think about dropping the Ogre from the roster and starting with more FF (more cash later on) or a sub. The Ogre will be handy against the bash teams you'll play but so will a sub and extra cash will help buy an apoth, subs and the Ogre sooner after a few games.

Kick is a good lineman skill, especially vs Dwarves and Orcs, I think i'd definately have a kicker.
Block on the other linemen is a good choice although i'd also consider Guard on a Blitzer or Block on a Catcher. Blitzers and Catchers do gain skills more quickly though.
You might also think about dropping the Ogre from the roster and starting with more FF (more cash later on) or a sub. The Ogre will be handy against the bash teams you'll play but so will a sub and extra cash will help buy an apoth, subs and the Ogre sooner after a few games.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- TuernRedvenom
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- Shaggy
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I think I'd make it
Kick lineman.
+1 ag thrower
Guard Ogre (if you keep him)
Block lineman (if you don't)
Best of luck.
Kick lineman.
+1 ag thrower
Guard Ogre (if you keep him)
Block lineman (if you don't)
Best of luck.
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- Tritex
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Have to agree with AG4 on thrower - you need to ensure he gets tyhe ball on your drive or you efforts just fall flat..I would then go for Sure Hands and Accurate to complete the set.
Guard on the Ogre is Ok for reasons mentioned but whenever you get the chance get block on him as with no RR this really helps out.
Kick is one of my favoiurites and is the best way of screwing with your opponents if they have a bashy team and all players on line up. The amount of times I have ran through the blood and mayhem and picked up the ball that was conveniently kicked to the side of the field I was geared up for ...Its just Ace!!
Guard on the Ogre is Ok for reasons mentioned but whenever you get the chance get block on him as with no RR this really helps out.
Kick is one of my favoiurites and is the best way of screwing with your opponents if they have a bashy team and all players on line up. The amount of times I have ran through the blood and mayhem and picked up the ball that was conveniently kicked to the side of the field I was geared up for ...Its just Ace!!

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+ag for the thrower (self explaining)
guard for a blitzer (to have a mobile guard)
guard for the ogre (to have a los guard) / block for the catcher (to stay alive)
hmmm, regarding your opponents i get the feeling you don´t need that catcher... especially against the dwarfs he will not stay on the field...
Greez
Firesky
guard for a blitzer (to have a mobile guard)
guard for the ogre (to have a los guard) / block for the catcher (to stay alive)
hmmm, regarding your opponents i get the feeling you don´t need that catcher... especially against the dwarfs he will not stay on the field...
Greez
Firesky
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Ok final choice now made
Team stays the same
+Ag on the thrower (i have high hope for him longs as he stays alive)
Guard on the ogre - I prefer this to Block because it is passive
Kick on a lineman
Leaves me with less player with block than i would normally like but i think the advice is sound
Fisrt game this afternoon (against the dwarfs i think) so will let you know how it went

Team stays the same
+Ag on the thrower (i have high hope for him longs as he stays alive)
Guard on the ogre - I prefer this to Block because it is passive
Kick on a lineman
Leaves me with less player with block than i would normally like but i think the advice is sound
Fisrt game this afternoon (against the dwarfs i think) so will let you know how it went

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- Shaggy
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Big Steve
I think you'll find that getting guard on your blitzers will come easy (as long as you don't score all your TD with the catcher
)
I like guard on the Ogre for the fact that it will help draw more opponent's attention to him (and away from your other players.) Of course this plan isn't so good if his armor doesn't hold up.
And the next linemen that MVPs get him a completion right off for the block.
Best of luck.
I think you'll find that getting guard on your blitzers will come easy (as long as you don't score all your TD with the catcher

I like guard on the Ogre for the fact that it will help draw more opponent's attention to him (and away from your other players.) Of course this plan isn't so good if his armor doesn't hold up.
And the next linemen that MVPs get him a completion right off for the block.
Best of luck.
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Sorry, but I have to disagree. With my current humies, I just finished game 12 and I have one single blitzer with guard.Mad Jackal wrote:I think you'll find that getting guard on your blitzers will come easy
Unfortunately, blitzer 1 rolled +MA on his level up, blitzer 2 I chose MB for level up, blitzer 3 is +MA and double(frenzy) and blitzer 4 gained guard first and +ST next.
So, dont tell me, guard comes easy!!!







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