double 5 on black orc

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kano
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double 5 on black orc

Post by kano »

I rolled a double 5 for my black orc, and extra movement to me seems like a waste for him.
here is my team

blitzer---block, guard
blitzer----block, guard
blitzer----block guard
blitzer----block, dodge
bob-------block
bob-------block
bob-------DOUBLE 5
bob--------nothing
thrower------strong arm, pass, sh
thrower----pass sh
goblin------side step,dodge
goblin-------ag 4,dodge
line-orc-------nothing
troll--------NEW SKILL

playing pbbl rules, thinking about maybe Juggernaut for the troll, but risking my blitz for the turn, or maybe guard..........Black Orc I am thinking about taking Jump up or frenzy...........any thoughts????

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Post by shagga »

Frenzy could be cool, is SF still effective in vault and if so is it a doubles only skill. I like getting block, SF, mighty blow and guard on Bob's. A hard combo to achieve but you can do without the guard if you give it to the blitzers.

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Post by fen »

As you can take frenzy (and stand firm) on a normal roll in 5.0 I'd say take Jump Up.

I have a Block, Jump Up Chaos Warrior and honestly he's superb.

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Post by sean newboy »

Jump up or stand firm.

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Post by Digger Goreman »

Dodge or Leader!

But really, a blodging BOB that gets Stand Firm as his third skill would be tough to beat.

So I'd plan this Orc as Dodge; Block; Stand Firm; etc.

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Post by fen »

You guys do know that Stand Firm is hugely nerfed in 5.0 (PBBL) right?
Stand Firm (Strength)
A player with this skill may choose to not be pushed back as the result of
a block. He may choose to ignore being pushed by ‘Pushed’ results, and
to have 'Knock-down' results knock the player down in the square where
he started. If a player is pushed back into a player with using Stand Firm
then neither player moves.
So it's certainly not worth sacrificing a doubles for these days. But it is good in combination with Guard.

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Post by DoubleSkulls »

I think I'd take Jump Up and then piling on next...

The Av isn't bad either, and MA 5 BOBs can keep up with the cage better. However I don't think either option is as good.

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Post by atropabelladonna »

depending on your rerolls, I would take Leader. ST 4 and AV 9 means he won't be taken off the pitch a lot. Otherwise, I would take the AV. Throw him in front of opposing teams most dangerous guys (unless he has claw).

Don't agree with jump up, as black orcs don't fall down a lot and it requires a 3+.

I also don't think dodge is that bad either.

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Post by Kheldar »

Jump up.

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Post by Urb »

A agree with the not wasting your blitz on the troll mentality. You have enough reliable str to bltiz with. Gaurd would be my first choice. Standfirm is after that.

On doubles I'd give the bob dodge or jumpup as everyone else is suggesting.

Fen - I still think standfirm is a great second skill choice on someone with gaurd as long as they have block. Standfirm + str4 is a great combo.

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Post by Digger Goreman »

Yeah, Block-Dodge-Stand Firm equal one chance in six to affect the BOB and then you can only drop him straight down in his square and hope to break his armor... good luck!

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Post by Urb »

Although there are many benifits, what I like most about standfirm is if you don't go down you get to hit back. Sooner or later that pays off.

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Post by fen »

Urb wrote:Fen - I still think standfirm is a great second skill choice on someone with gaurd as long as they have block. Standfirm + str4 is a great combo.
I agree, I have several Block, Guard, Stand Firm players. they're very good. But it's not worth wasting a doubles to get Stand Firm imo.

In this situation though I wouldn't want to miss the chance of making a Block, MB, Po, Tackle, Jump Up Black Orc.

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Post by Urb »

fen wrote:In this situation though I wouldn't want to miss the chance of making a Block, MB, Po, Tackle, Jump Up Black Orc.
Good call. Jumpup would be great with MB, PO if the league runs that long. Is PO really that good with MB? I've been rather angry in my last league due to the sheer quanity of bad rolls so I made a few claw/mb beasts to be bitter and I'm thinking PO should be thier 3rd skill.

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Post by fen »

It is pretty good. Unless you're like me and can't break armour for jack. :)

I think the order of potency is MB then PO then Claw (iirc)

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