Tourney Apoth LRB5 roll

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Magic Dave
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Tourney Apoth LRB5 roll

Post by Magic Dave »

i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.

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Re: Tourney Apoth LRB5 roll

Post by Gorbad »

Magic Dave wrote:i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.
?

If you decide to use the Apo on a Badly Hurt, then yes, move him to the Reserve Box, any injury worse than that would require you to roll the additional 1-3 on a d6 to make sure he's only BH.

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Post by Magic Dave »

in a league you roll on the cas table and the apoth lets you roll again and take the best result, if the apoth roll is a bardly hurt then the guy goes into the res box not the cas box, is how it reads to me.

in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no

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Post by Gorbad »

Magic Dave wrote:in a league you roll on the cas table and the apoth lets you roll again and take the best result, if the apoth roll is a bardly hurt then the guy goes into the res box not the cas box, is how it reads to me.

in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no
No, you still roll twice, no change. Guy hurts your guy, rolls on Cas table, you roll apo, pick lowest of the two, if that lowest is BH, move to reserves.

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Post by Magic Dave »

is their any point for the first roll in a tourney?

as the result really doesn't matter

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Post by GalakStarscraper »

Magic Dave wrote:is their any point for the first roll in a tourney?

as the result really doesn't matter
yes

If CAS roll by your opponent is Badly Hurt than you can use the Apothecary and just move the player directly to reserves (no need to make the Apothecary roll at all).

If the CAS roll is worse than Badly Hurt than you'd want to use the apothecary to get your opponent to roll again. 1-3 ... you get the Badly Hurt and the player returns to reserves.

So if you take an Apothecary to a tournament than it is a 75% to return one player to Reserves who suffers a CAS injury.

Galak

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Post by Podfrey »

Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling. :D

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Post by Gorbad »

lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling. :D
That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.

You could argue that you don't need to roll the type of casualty in a Res format tourney, but that is more players taking shortcuts for themselves (and most people did the roll anyway for possible kills)

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Post by Magic Dave »

GalakStarscraper wrote:
Magic Dave wrote:is their any point for the first roll in a tourney?

as the result really doesn't matter
yes

If CAS roll by your opponent is Badly Hurt than you can use the Apothecary and just move the player directly to reserves (no need to make the Apothecary roll at all).

If the CAS roll is worse than Badly Hurt than you'd want to use the apothecary to get your opponent to roll again. 1-3 ... you get the Badly Hurt and the player returns to reserves.

So if you take an Apothecary to a tournament than it is a 75% to return one player to Reserves who suffers a CAS injury.

Galak
cheers for clearing that up. :D

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Post by antipixi »

You could simply roll 2d6. If either came up 1-3 then move the player to the res box.

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Post by Darkson »

Gorbad wrote:
lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling. :D
That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.
But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.

(Not that it bothers me - I always thought changing rules just to make less dice rolls was a stupid idea anyway. "Oh look, I have to roll a whole extra 2 dice during the game! What a stupid idea!" :roll: )

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Post by Snew »

I always thought it would be better if you sat down, set up, rolled one die each and the highest one wins. Reroll all ties. Put your stuff away and go out for pizza and beer and forget about all the stupid rules.

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Post by Father911 »

Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
Not true.
Under LRB 4 after the injury you roll to see if the apothicary works.
In LRB 5 after the injury you roll again and take the best results. It's the same number of rolls. Except if the first injury is badly hurt you don't need to roll again. So LRB 5 is on average less rolls (assuming you are using the apothicary on BH's) :wink:

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Post by Darkson »

Father911 wrote:
Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
Not true.
Under LRB 4 after the injury you roll to see if the apothicary works.
In LRB 5 after the injury you roll again and take the best results. It's the same number of rolls. Except if the first injury is badly hurt you don't need to roll again. So LRB 5 is on average less rolls (assuming you are using the apothicary on BH's) :wink:
But if the first roll was not BH, then you have to roll the injury dice again, which is 2 dice, so that's more dice, which is what I said.

So LRB4 is 3 dice (2 injury, 1 Apo)
LRB 5 is (normally) 4 dice (2 injury, 2 rerolled injury), though possibly 2.

Definetly looks like more dice to me.

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Post by Gorbad »

Darkson wrote:But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
How so? In LRB 4 you would always roll for the type of CAS, and you needed to roll for Apo wokring or not. That's two rolls as far as I can see.
Darkson wrote:(Not that it bothers me - I always thought changing rules just to make less dice rolls was a stupid idea anyway. "Oh look, I have to roll a whole extra 2 dice during the game! What a stupid idea!" :roll: )
True enough, I really don't mind either.

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