Tourney Apoth LRB5 roll
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Tourney Apoth LRB5 roll
i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.
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Re: Tourney Apoth LRB5 roll
?Magic Dave wrote:i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.
If you decide to use the Apo on a Badly Hurt, then yes, move him to the Reserve Box, any injury worse than that would require you to roll the additional 1-3 on a d6 to make sure he's only BH.
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in a league you roll on the cas table and the apoth lets you roll again and take the best result, if the apoth roll is a bardly hurt then the guy goes into the res box not the cas box, is how it reads to me.
in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no
in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no
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No, you still roll twice, no change. Guy hurts your guy, rolls on Cas table, you roll apo, pick lowest of the two, if that lowest is BH, move to reserves.Magic Dave wrote:in a league you roll on the cas table and the apoth lets you roll again and take the best result, if the apoth roll is a bardly hurt then the guy goes into the res box not the cas box, is how it reads to me.
in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no
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yesMagic Dave wrote:is their any point for the first roll in a tourney?
as the result really doesn't matter
If CAS roll by your opponent is Badly Hurt than you can use the Apothecary and just move the player directly to reserves (no need to make the Apothecary roll at all).
If the CAS roll is worse than Badly Hurt than you'd want to use the apothecary to get your opponent to roll again. 1-3 ... you get the Badly Hurt and the player returns to reserves.
So if you take an Apothecary to a tournament than it is a 75% to return one player to Reserves who suffers a CAS injury.
Galak
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That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling.
You could argue that you don't need to roll the type of casualty in a Res format tourney, but that is more players taking shortcuts for themselves (and most people did the roll anyway for possible kills)
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cheers for clearing that up.GalakStarscraper wrote:yesMagic Dave wrote:is their any point for the first roll in a tourney?
as the result really doesn't matter
If CAS roll by your opponent is Badly Hurt than you can use the Apothecary and just move the player directly to reserves (no need to make the Apothecary roll at all).
If the CAS roll is worse than Badly Hurt than you'd want to use the apothecary to get your opponent to roll again. 1-3 ... you get the Badly Hurt and the player returns to reserves.
So if you take an Apothecary to a tournament than it is a 75% to return one player to Reserves who suffers a CAS injury.
Galak

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But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.Gorbad wrote:That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling.
(Not that it bothers me - I always thought changing rules just to make less dice rolls was a stupid idea anyway. "Oh look, I have to roll a whole extra 2 dice during the game! What a stupid idea!"

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Not true.Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
Under LRB 4 after the injury you roll to see if the apothicary works.
In LRB 5 after the injury you roll again and take the best results. It's the same number of rolls. Except if the first injury is badly hurt you don't need to roll again. So LRB 5 is on average less rolls (assuming you are using the apothicary on BH's)

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But if the first roll was not BH, then you have to roll the injury dice again, which is 2 dice, so that's more dice, which is what I said.Father911 wrote:Not true.Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
Under LRB 4 after the injury you roll to see if the apothicary works.
In LRB 5 after the injury you roll again and take the best results. It's the same number of rolls. Except if the first injury is badly hurt you don't need to roll again. So LRB 5 is on average less rolls (assuming you are using the apothicary on BH's)
So LRB4 is 3 dice (2 injury, 1 Apo)
LRB 5 is (normally) 4 dice (2 injury, 2 rerolled injury), though possibly 2.
Definetly looks like more dice to me.
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How so? In LRB 4 you would always roll for the type of CAS, and you needed to roll for Apo wokring or not. That's two rolls as far as I can see.Darkson wrote:But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
True enough, I really don't mind either.Darkson wrote:(Not that it bothers me - I always thought changing rules just to make less dice rolls was a stupid idea anyway. "Oh look, I have to roll a whole extra 2 dice during the game! What a stupid idea!")
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