Travellers 2006 league season... with Humans :-)
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- traveller
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yep... i would do the same but he stalled the game because his team is more build for CASs than for TDs. At last thats what he did the last gamesif i was the CD player i'd have taken most of the 2nd half to score with that no of KOs etc you had


Yep... just selling one you will get the half and one injured brings you at last 1/4 of the priceSelling your Blitzer for 1/4 of its value is a house rule in your league?

Traveller
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- Da Cynic
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given your progress he should be kicking himself that he didn't do more to weaken you.
I assume that there is every chance of you meeting up towards the end of the season. You should have out distanced him in spp's and team organisation by then.
I would say that you need to work on your Dirty Players to get rid of the bulls and mino.
I assume that there is every chance of you meeting up towards the end of the season. You should have out distanced him in spp's and team organisation by then.
I would say that you need to work on your Dirty Players to get rid of the bulls and mino.
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Yep... the return games will start now. So in 7 games i will meet the CDs again.I assume that there is every chance of you meeting up towards the end of the season.

I bought a fourth lineman now after the last game. 12 players plus apo ready to roll... no nigglings !Buy a Thrower and a Lineman


After the last nice games i´m painting this team even with more fun...

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This has been a really good thread with a lot of good info.
Wonder if I should make a thread like this for my new vampire team, my first game with them is today sometime. I've only played Orc / Goblin teams before this.
What do you guys think?
Edit: figured I should throw in an opinion since I pulled a minor hijack. I'd probably go with the 2nd thrower, I've ran my orc team with only 1 thrower for awhile now and while I don't rely on him *that much* It definately stings when he is KO'ed for awhile or gets CAS out early.
Wonder if I should make a thread like this for my new vampire team, my first game with them is today sometime. I've only played Orc / Goblin teams before this.
What do you guys think?
Edit: figured I should throw in an opinion since I pulled a minor hijack. I'd probably go with the 2nd thrower, I've ran my orc team with only 1 thrower for awhile now and while I don't rely on him *that much* It definately stings when he is KO'ed for awhile or gets CAS out early.
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Kragz89, i played my old orcteam... <advertisment on> see my website <advertisment off>I've only played Orc .... I've ran my orc team with only 1 thrower for awhile now and while I don't rely on him *that much*...



well, i will go for the second thrower.

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- dendron
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I would go for accurate on one thrower and the other I would develop with block.
I would suggest Kick on the lineman so that you can bring the offence in more trouble because you can place the ball deep or on their weak side.
Just my oppinion.
Dendron
I would suggest Kick on the lineman so that you can bring the offence in more trouble because you can place the ball deep or on their weak side.
Just my oppinion.
Dendron
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I might actually try something else: Kick on your second thrower. At first sight it might look like a skill wasted on a position, but think about it for a moment. With four blitzers, one thrower, two catchers and "Troll" on pitch, that leaves exactly three spots open for linemen.dendron wrote:I would go for accurate on one thrower and the other I would develop with block.
I would suggest Kick on the lineman so that you can bring the offence in more trouble because you can place the ball deep or on their weak side.
I dont know about your starting setup on defense, but I will just assume the following: Oger on the line, together with two linemen, 4 blitzers guarding the wings. That leaves the two catchers, your thrower and a lineman to bolster your defensive center (or maybe switch two blitzers with the catchers, to gain a stronger center). If this assumption is (mostly) correct, than consider the following: Instead of one thrower, use two on defense, replacing one lineman. This lineman takes block instead of kick and can thus be used on the LOS next to the ogre. Your second (newly acquired) thrower takes kick and block after that (third skill might well be dump-off), adopting a purley defensive role, as opposed to your first thrower, who should invest in passing skills.
This replaces a lineman for a position, which to me seems to be a good idea. Then again, what seems to be a good idea to me, clearly resembles utter madness to others, so take this with a grain of salt or two.
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- traveller
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Setup for defence is mostly like you wrote:
First Line... the ogre and the two dead meat lineman... one with block now.
Second line of defence ... outfields: Lineman and blitzer... in the middle: the other two blitzers.
Third line: catcher (dauntless and Block now
) and thrower
On defence i would exchange the catcher now with the second thrower because of ST and Armor. About kick... with a +2 MA and a +1 MA Blitzers it would be fun to go for a "bad placed" ball
... i have to think about it.
BTW... 8 of my 11 players got block right now !
Traveller
First Line... the ogre and the two dead meat lineman... one with block now.

Second line of defence ... outfields: Lineman and blitzer... in the middle: the other two blitzers.
Third line: catcher (dauntless and Block now

On defence i would exchange the catcher now with the second thrower because of ST and Armor. About kick... with a +2 MA and a +1 MA Blitzers it would be fun to go for a "bad placed" ball

BTW... 8 of my 11 players got block right now !

Traveller
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